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Jotaco

14
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A member registered Feb 04, 2020

Creator of

Recent community posts

Thank you for all the positive feedback! I'm also glad you got to see the win screen because that does not seem common lmao.

Oh you did Death Race thanks for checking us out! I kind of already talked about post launch movement in someone else's comment, but I think we probably could have implemented some indirect way to control the player turtle. Unfortunately I never came up with something that would still leave the auto-battler part of it intact. Thanks again for giving feedback!

Holy goated I loved your game, but yeah our physics system definitely leaves something to be desired haha. Certain walls didn't seem to absorb impact the same way others did so it leads to situations where the turtle is just speeding up by hitting walls a bunch of times and starts taking massive damage. As far as difficulty goes I think it comes mostly from the lack of balance in upgrades. The cannon and sword are just awful pick ups, but balancing is something we just got to a little too late. Glad you enjoyed the game though, thanks for the feedback!

Hahaha,  you can stack the cars in the game if you hold a choke point. So instead of going forward, I drove backward to the final turn of the map (or maybe I went to the turn before that I forget its been a couple days), then I line it up so that the cars can't pass me. Once they are all stacked i let them go by and spin into them as quick as I can. The tricky part is that you only have 3 spins, so with one of your spins you'll have to destroy 2 cars. I believe I was able to take out the back 2 cars because they stacked side by side.

I wish I could say that the "it is a __" was a joke, but I literally just forgot to change it to something useful. I'm glad you enjoyed the game though, thank you!

I completely agree on the sound design front, it would have been great to dial in a bit more on that front and make the sounds a bit beefier. We went back and forth on controlling the turtle after launch, but ultimately decided that if the turtle couldn't figure it out on its own, it just didn't deserve to live. Glad you enjoyed the game!

Thank you so much! Before we added the hit stop (slow motion effects) it felt a bit bland, so I'm glad people enjoy it.

My team and I also went with a bey blade style approach, but the 2 games are completely different. On a visual level this game is insane, from art style to game feel its incredible that this was done in a week. I feel like I learned a lot about how we could have handled some of the effect work after playing your game. Great job!

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Thank you, I'm glad you liked it!

Hey I'm glad you liked it! It might not be clear enough, but the way you control your direction is by dragging the red dot before you press start. That just controls the initial launch direction. Afterwards, there isn't a way to influence the direction, think Beyblades!

Drifting feels incredible. Amongst the cars the green felt the best, it had the perfect blend of speed and control. Really liked the soundtrack, felt like it fit the game play really well. 

The only feedback that I have is that the 3rd camera option felt like the only viable option for me. I actually really liked the feel of the first camera, but the motion sickness onset was pretty fast, so I had to switch it.

Overall, really good experience!

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Hey man nice job, spinning into other cars feels great and the controls are tight enough to use the corners effectively. Banger soundtrack, I felt locked in hunting down these unsuspecting drivers. If I had anything on my wish list it would be that the camera gets zoomed out further. You learn the map after a little bit, but it still feels a bit claustrophobic.

I am terrible at this game, but it has great movement feel. Very snappy and its a fun concept.

Really fun game, impressive for a one man team. The sound design is good and the kick and shake of the gunfire feels nice. Love that there is a final boss kind of enemy, allows it to end on a climactic note, but I would have loved if it had more health/shot more projectiles, because it only took 3 or 4 grenades to kill it. Also thought there might be another weapon based on the no weapons "yet" text, but that probably refers to it not having been implemented just yet. Overall great game feel though!