Alright so your game was an "good experience" I would say, I hope that everything I say, you can take as good criticism to improve your future games and project. Off the bat, the music and cutscenes were pretty cool, although what made it a little odd was the lighting. But besides that the cutscenes are sweet and add a lot to the game. After the first cutscene I didn't know what to do and just ran through, pushed by multiple enemies. Then I noticed there was a large wall of text explaining what to do along with a simple story. Something you've could've done was explain inside the game instead of finding what to do on the game page. Now lets talk gameplay and I guess story. The main mechanic was to turn invisible on and off rapidly, it is an very interesting idea, and id say it was executed alright. The game has only 3 levels, very short ones, and no tutorial. A tutorial would've been great! Each level is designed with great detail, you did really well with the models, in one of the cutscenes the castle looks amazing! And the trees are also good. Back to the gameplay, the AI is fairly simple follow player and do nothing besides damage. From what I've played, you can speed-run the game in like an minute. The enemies don't do much damage and can't really stop you from reaching the end goal, basically saying there is no real challenge. Also the health bar is really hard to see as it blends in with the background. Sorry if a lot of things I'm saying are bad, but I'm trying to help you out, and to improve in the future. To wrap things up, your game is really good and has some potential, but there are somethings to improve on that I noted above of course. Keep up the great work, for 2-3 days this game is amazing!
joshua.nbv
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A member registered Sep 02, 2019 · View creator page →