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joshgibsongames

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A member registered Jun 14, 2020 · View creator page →

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Hey this is pretty amazing! Definitely gives me old school Call of Duty vibes. I think that there is certainly some rough edges to work out, but for what is presented I think you did a phenomenal job! Campaign, gunplay, setting, I think it all works well together and sells the idea pretty good. Love the work and can't wait to see what else you bring to the table!

Very nice! I love the concept, and how so much of the level is hidden between one of the two realities. I love the blue / red contrast, it feels nostalgic to older 3d glasses. Unfortunately for me, the game broke and I couldn't finish all the levels, but I do appreciate the vision and I hope to see more amazing ideas like this!

I absolutely LOVED this, even for how simple it is right now! I really love the style of switching between blue and red. I appreciate how both views have a theme, like blue has walls and platforms, while red has enemies and health. The game felt very connected, and I instantly fell in love. The enemies were a decent challenge, only offering you a few hits until you die, but being able to one-shot them made me feel powerful and allowed me the element of surprise. I know that this is just a simple demo, but there are a few things to look out for. Firstly, the jumping was inconsistent, and sometimes when I jumped at the edge of a platform, gravity pulled me down twice as fast and killed me. I don't know why that happens, but it seems like a bug. Sometimes when landing on a platform, my velocity would slow down a lot until I hit it, which led to a weird landing feel. I know this is a browser-hosted game, so performance isn't the best, but I saw that shooting too many bullets at once tended to lag my game. Having a recital to help aim would be nice as well at some point. But other than that, I genuinely loved the feel of this, and I would be excited to see more updates if you plan on it. Keep up the great work!

Found this while browsing, and thought I'd talk about it some.

I think that this is a great start! The game is well polished, and the controls are simple and responsive. It's very easy to pick up and understand how each block acts. The physics are well made and nothing unexpected seems to happen. My only note is that the way some levels are designed can cause the ball to bounce a lot longer than intended. On the first level with the unbreakable blocks, I found my ball bouncing around at the top of the screen for some time, which can make the game a bit boring. But besides some level design, I think that this is very well made, and I wish you luck with your future projects!

Hey, just checked it out while I was scrolling!

I think that this is an awesome concept and I was entertained the whole way through! I found the puzzles challenging enough to make me think at times, but nothing rage-inducing, which is a nice balance. The art style is very cute, and the background music is simple, yet soothing. I enjoyed the different effects applied, such as moon gravity and zoom. It all offered a nice obstacle without being impossible. My only big critique is that the controls just felt a tiny bit, off. Personally, when A and D are used for movement, I much prefer W to jump, or to at least have it as an option. Other than that I think this is a very well-made game, and I enjoyed playing through it. Keep up the great work!