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Josh Avanier

A member registered Jul 20, 2017 · View creator page →

Creator of

Recent community posts

Sorry for the late response; I was on hiatus. I'm no longer supporting Windows as it is a toxic platform. You may still build it from source through the GitHub repo

Yeah, it seems macOS is experiencing the same issue. F11 or double-clicking doesn't work apparently. I suspect this is a change in Electron. I'll see what I can do :)

Hello. Sorry for the super late response. I've been busy with school projects and exams. I'd love to implement translations. My last exam is on Monday so we can talk more about it then

Log comments · Replied to demi in Log comments

Thank you; glad you like it. I do like the idea of keeping track of satisfaction with the things we do and accomplish. I just have a couple of questions. Is the satisfaction level set per project per day or just the day overall? How would you quantify satisfaction (percentages, scale)?

Thank you. This made my day. I'm uploading one for 32-bit Windows now. :)

Thanks! I'll look into it :)

Thank you for checking it out and thank you for your comment. I definitely do need to find that balance between having a concise interface and a readable one. I'm working on it. :)

Thanks! I'm enjoying your channel; keep it up :)

Hey, sorry. I'm working on it. I'm currently drowning in schoolwork hahaha. I'll update it as soon as my schedule calms down again. :)

This is interesting. Thank you for sharing :)

Thank you

That's awesome! I'm looking forward to it. I just hope I can find my way out of these labyrinthine rooms I've trapped myself in

You found the Invisible Portal!

Hahaha I'm kidding. Thanks for pointing it out. And thank you for stopping by :)

The unexplained mechanics were supposed to be the secret: logic gates. I intended it to be a mystery to the uninitiated, though I may have been too transparent with my choice of block symbols. Plus the tagline and one of the tags give it away.

I quite love bitsy so far; thank you for creating it! I would love to see more interactivity in the future though. Things like inventory, items that can be picked up or toggled on/off. I mean those things are already possible within bitsy, to some extent, but requires a ton of rooms hahaha

Thanks :)

Hahaha yeah the amount of rooms can become overwhelming. I'd love to see your idea; give it a go! :)
Thanks for dropping by