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joshatron

42
Posts
A member registered Apr 19, 2025 · View creator page →

Creator of

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The graphics of this game are very clean and beautiful! The controls felt really responsive too, great job!

I really liked the aesthetic of this game. I looks really good! I also liked that you had to pick whether you needed the jump, forward, and backward as well, not just the more advanced abilities. Great job on this!

This was a lot of fun! The end reminded me of metroidvanias where you are overpowered and just destroy all the small enemies :). I also really liked how the enemy health worked, very intuitive. My one suggestion is to have a similar color shift for how much time you have left. Great job on this!

Wow, this game has a really great atmosphere! The dark visuals with that music was a really good job. I had a lot of fun figuring out the bosses and turning myself into the apex predator!

That was a fun game!I really liked the overall aesthetic and the dialogue was really funny.

For the button mashing one, I had originally assumed I was supposed to mash mouse clicks, which I could never quite complete, but once I figure out you could type on the keyboard it was a lot easier. And for the deleting the code one, I would try and delete each character rather than just triple click to highlight everything and hit delete once. I guess for some those might have been obvious, but it took several tries for me to figure it out :)

This game was really cute and fun! If I was that human though I would start gluing everything down :). I really liked the art style and it was really fun to move around and launch things.

This game is really fun! The mechanic to have the actions tied to cards that you consume is super unique and fits your character really well. It's impressive too how many levels you made in just 10 days!

This was a cool game. The controls were interesting, I wasn't very good at first, but I could see with practice you could become really precise. I also really liked the leaves as speed indicators!

My cat does the exact same thing when I try to game :). I really liked the art style of this game, and it fit the theme really well!

That's a neat concept needing to keep your towers stocked up. I really liked the animation for the enemies as well!

This is a cool concept! I especially liked that some of the icons sucked you in. That felt too real :). It was a very fun aesthetic too.

I love the aesthetics of this game! It's a really cool concept too that matches the theme well.

Man, it's hard out there for baby sea turtles! I'm going to have to rethink my reincarnation plans. I really liked the unique controls and had a lot of fun playing this!

That was a lot of fun! I really liked that the code to type in was gdscript (which is what I have been staring at the past 10 days :)) and that some of the games had non-obvious ways to complete them really easily once you figure out the trick.

Finally some knowledge of cooking comes in handy when playing video games :). I really enjoyed the music and how intuitive it was to play!

That was a very nice little game! I really liked the artstyle and it was a clever interpretation of the theme.

This was a really cool game! The last 3 puzzles had me stumped for quite a while, especially 13, but I got them in the end.! I also really like the aesthetics of the clipboard and the microbes. It was clever to have them display their reaction pattern on the sprite, but be subtle about it so it didn't look out of place.

I can't believe you made this in just 10 days. It's really well polished, has a great difficulty curve, and I really liked the mechanic that once you bump into something you start spinning and control becomes a lot harder! Great job!

This was a fun set of mini games! My favorite was using the leaf blower.

The player was very fun to control! After I eventually beat the boss I have a lot of fun jumping and dashing around the map :)

This was fun! I like the jumping animation you made for the box, and it was a cool idea to have you start with the super simple controls and give you more controls over time. I also enjoyed the easter egg on the last level :)

This was a lot of fun, I made it all the way to night 14! All I had to do was give up silly things like walls or owning more than one piece of food :)

This is a really cool concept! You should definitely keep tinkering with this, because even without the deckbuilding it had good replayability and with it I could see playing this for hours. My one recommendation is that you should be able to discard your active card too because I sometimes would defeat all enemies around me, have a block be active, then go find a new enemy and the first thing is block when I would have preferred slashing or healing on the way.

That was a lot of fun! It was intense trying to keep an eye on my ship state while dodging all those bullets. A really fun twist.

This game was really beautiful! It all felt very clean, which was perfect for your theme. The music fit perfectly as well.

This was a very fun puzzle game! It took some time to wrap my head around how to solve some of them, but not so long I got frustrated. Very well balanced. I also thought the art was very well made.

This is a really cool mechanic!

This is a very nice and clean looking game. The controls felt really good too!

This is a really cool concept! I could see many hours of puzzly goodness if you keep adding to it.

This was really cool! I loved the overall aesthetic and had a lot of fun with the virus minigame.

This game was fun, super easy to pick up and I really liked the egg's sprite and animations!

This was a clever interpretation of the theme. I think all it really needs are more levels!

That was really amusing and silly!

This game was lots of fun! It was really fun to go into cook mode and destroy! I also really liked the space-ship/cooking mashup :)

This game was good! I especially liked the mechanic of how you used the sword. And it is impressive that you accomplished that procedural generation in 10 days

The graphics and animations on this were beautiful! I also felt like the ramp-up of difficulty was really well crafted.

This was a fun concept for a game. I liked how there was a safe zone so you could plan when and where you wanted to enter. I made it all the way to level 7! Don't worry about the theme misreading, I did the exact same thing :)

I wasn't even worried about delivering packages, the movement was so fun on it's own that I just drove around the whole time! I really liked the artstyle for the opening cutscene as well

The artstyle was really fun! I liked to opening cutscene as well. It really gave me the motivation I needed to try and get a star