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Josh-Redmond

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A member registered Jun 24, 2020 · View creator page →

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Super cool! As a developer of a game with bombs and digging for loot I appreciate the vibes. Reminds me a lot of Motherlode from the old flash gaming days. 

Thanks for playing! I am glad you enjoyed the progression - I am definitely going to revisit this post jam to rebalance and make it a bit more fun :) 

Thank you for playing! I think you are right about the health - it is a bit too unforgiving and I don't think the platforming is precise enough for it to counterbalance. I am thinking in a future version of removing health and just making the enemies slow/stun you, so that the o2 meter is the main resource to manage. 

This was a cool take on a classic - and it was cool to see it with new mechanics like enemies and traversal, I found it a bit challenging to learn though but I might just need to give it another go 

This was fun! I had some issues with clipping through the environment in the first level but I really liked the multiple character select and the dynamic narrative - very unique. 

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This was cool! It was a very pretty game and has cool art and visual effects and it was a nice limitation on the sokoban puzzle to add the move limit. 

This was so cool - super creative and a really fun interpretation of the theme, also educational! Really nice vibes too - 10/10!!

This was cool - it looks super stylish and has great vibes and atmosphere - it is very hard so I didn't manage to finish it but I think I'll come back to it in the near future - well done!

This was really fun and felt very polished - for some reason it reminds me of Kirby air ride (as well as monkey ball), I feel like this could be a really fun multiplayer party game 

thank you for the detailed and thoughtful feedback! I agree - I think I’d change up quite a lot of the way the game works if I had a bit more time and play testing - I will definitely try and focus on highlighting the central idea more strongly - thanks for playing!

thanks for playing! I’m glad you had fun :)

thanks for playing! I’m glad you enjoyed it :) 

Thanks for playing! That’s a really good idea, if I iterate on the game I’ll try changing enemies just to slow and see how the game changes.

This was very cool - and a nice story!

This was super cool! Lots of fun and a very frantic experience 

This was cool! Excellent style - very dark souls boss fight but in a cool turn based format. Would be interested to see a boss rush game like this. Only downside was sometimes in the combat I ended up going back and forth with the boss in a loop of "reset power" and "drain internal power" 

thanks for playing!! I hope it was 54 runs of fun rather than frustration haha