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Josh Hale

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A member registered Apr 15, 2020 · View creator page →

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Recent community posts

lol

where’s the 2x speed for dialogue?

same!!!

(1 edit)

nah 🅱️artw🅾️rk​

nvm game work!!!!! 🤩🤩🤩🤩🤩

game no work, stuck in loading ☹️

For a game this big loading saves is a huge plus ➕

If it’s not an issue when you play it on itch, maybe a firefox thing? lmao

Oh my gosh, the camera controls are unbearable. The only time I beat a level was accidentally hitting x once. I need like some kind of mouse pointer to see what I’m aiming at, and the red thing on the left isn’t really helping me navigate, I thought it was representative of my velocity but I don’t think so.

Having the mouse get captured so I can continuously pull down as I move the camera would be a huge improvement, hitting the borders of the window is very frustrating in trying to aim where you want to go.

I apologize for the intense criticism it is past my bedtime. I like you have a music slider, I would appreciate a label next to it though haha

Call me crazy, but project waterbound sounded way cooler then Waterlocket. If it’s something you expand upon on a remake I understand, but ‘Waterbound’ just rolls off the tongue and makes you scared.

All my opinion haha 🤷‍♂️

gamer-y good 👍👍

Lol the box collision bother be too haha

If people are having trouble uploading their Godot4 projects to itch, I recommend checking the SharedBufferArray option that made it work for me.

https://itch.io/t/2025776/experimental-sharedarraybuffer-support

It’s tricky I know, you really gotta boost as hard as you can for the first jump

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I got stuck on this level, I think I’m supposed to go right but a little stick is blocking me ☹

first timed door level

Amazing fan game! I think a nice quality-of-life change would be if the zombies had a flash when they took damage, so you could tell that your attacks were connecting visually.

Keep up the great work!

For three hours this is pretty addicting and fun, very impressed.

Truly, this is a cozy autumn game. I do wish it would get progressively harder but then it wouldn't be cozy, would it? Maybe after you get to a certain score, when you die a new difficulty mode is unlocked?

Good movement! I can't beat the second level I keep running out of flasks ig 🤷‍♂️

The tile sound effect is an edited Squidward walk by the way. I wanted to use a Minecraft slime but I couldn't get it to sound right.