Hank and Rebecca share a route on day 2. There isn’t any day 3 content for Hank yet. But he is a love interest and will get content in time!
JosephOPossum
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1. Download the file on this page marked for Windows. Currently, it's named UtB_win_v7.zip, but that might change in future versions.
2. After downloading, find the downloaded .zip file, and move that .zip file to wherever you want the game to be stored.
3. Once the .zip is located where you want it to be, you can "Right Click -> Extract All..." to extract the contents of the .zip file. A prompt will appear, but you can just press "Extract" to continue.
4. When extraction is completed, there will be a new folder in the same location as the .zip. Inside of that folder, you can run Under The Bridge.exe to start up the game!
These steps should be good for Windows 10. I hope this helps!
Unfortunately, I am unable to update the iOS edition of the app.
You can read more about that here: https://josephopossum.itch.io/under-the-bridge/devlog/354867/ios-build-status
My suggestion: Make new saves frequently. Whenever you think you're going to branch off into a new route, make a new save there and go back to the other one whenever you want to see what other decision would have led to.
I'm also bumping up the skip-text speed in this new build, so hopefully playing through the intro shouldn't take as long!
I'm going to look into optimizing the game, but sadly, I think that your device might not have enough RAM to run Under the Bridge consistently.
I'll include a Low-Graphics options in future mobile builds which *may* help your situation, though I can't be certain. Sorry for the inconvenience, but I'm hoping this feature will be what you need.
Visit Under the Bridge here: https://josephopossum.itch.io/under-the-bridge
When you're there, you should see text around halfway down the page that reads Download, followed by an entry for Windows, Android, and Mac devices. Click the "Download" button that corresponds with your target device (Windows, Android, or Mac).
And just to confirm, you are running UtB_v0.2.2-hotfix1.apk, right? The hotfix solves a similar issue, though if you played before the hotfix, then the issue might carry over still.
Can you reach out to @JosephOPossum on Twitter or email josephopossum@gmail.com? I'd love to get more details so I can help you out further.
Hey, I just pushed out a hotfix that might solve your issue. There was a memory leak when opening the save select screen, which was already intensive enough due to the thumbnails. Try getting the new APK I just uploaded.
If you're still seeing issues, try deleting your previous saves (either through in-game or through file management) and trying again.
If that doesn't work, could you reach out to me on Twitter @JosephOPossum or email josephopossum@gmail.com so we can get to the bottom of this? Thanks for your help and patience!
I'll keep that in mind! Currently, I want to make minigames unlock different dialogue, but not be the deciding factor on whether or not you progress in a route.
That said, I'll look into adding options to skip minigames that have already been played through once, or accessibility options for the games. Thanks for the feedback!
1965 Pontiac Bonneville! Full disclosure, I know very little about cars haha.
And I should clarify, the demo won't be receiving any more updates beyond bug-fixing. Future early builds will be made available through Patreon, though I haven't thought about how to distribute the game once it's finished. I'll have to cross that bridge when I get there.