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josemg64

11
Posts
25
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13
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A member registered 51 days ago · View creator page →

Creator of

Recent community posts

Thank you very much for sharing and publishing the video of BREAKOUT for the Commodore 64!

It’s amazing to see the game being showcased and enjoyed by the retro community. Every video, comment, and bit of support helps keep the Commodore 64 scene alive and motivates the creation of new projects for this classic platform.

I truly appreciate the time and interest dedicated to the game. Thank you for supporting retrocomputing and the C64 community!

¡Muchas gracias, Adrián!

Me alegra mucho que te haya gustado. Trabajé bastante en los rebotes, la velocidad de la pelota y los sonidos para intentar darle una sensación arcade clásica.

¡Gracias por probarlo y por tus comentarios!

(1 edit)

🧱 New BREAKOUT Update for Commodore 64 🧱

A new version of BREAKOUT is now available with Paddle Controller support.

You can now enjoy more precise paddle control on both real hardware and compatible emulators.

Thank you all for your feedback and continued support

¡Muchas gracias por la sugerencia!

Lo tendré en cuenta para una futura versión del juego. El soporte para paddle sería una excelente adición y encaja perfectamente con el estilo clásico de este tipo de juegos.

Aprecio mucho tus comentarios y las ideas para seguir mejorándolo.

Mi usuario en el foro es lobonet.

I really enjoyed the game! The gameplay is a lot of fun, and it's clear that a lot of work went into its development.

I'm curious about the tools you used to create it. Was it developed in Assembly (ASM), C, or a combination of both?

Congratulations on the excellent work!

¡Hola!

Sí, soy de Argentina y también soy miembro de Commodoremania.com, aunque debo admitir que no soy un miembro muy activo en el foro.

Quiero aprovechar para agradecerte por publicar mis juegos en Commodoremania. Me hace mucha ilusión ver que la comunidad sigue apoyando nuevos desarrollos para Commodore 64.

¡Muchas gracias por el interés y por ayudar a difundir mis proyectos!

Thank you very much for sharing and publishing the video of BREAKOUT for the Commodore 64!

It’s amazing to see the game being showcased and enjoyed by the retro community. Every video, comment, and bit of support helps keep the Commodore 64 scene alive and motivates the creation of new projects for this classic platform.

I truly appreciate the time and interest dedicated to the game. Thank you for supporting retrocomputing and the C64 community!

Thank you very much for sharing and publishing the video of PONG for the Commodore 64!

It’s amazing to see the game being showcased and enjoyed by the retro community. Every video, comment, and bit of support helps keep the Commodore 64 scene alive and motivates the creation of new projects for this classic platform.

I truly appreciate the time and interest dedicated to the game.
Thank you for supporting retrocomputing and the C64 community!

Thank you very much for sharing and publishing the video of PONG for the Commodore 64!

It’s amazing to see the game being showcased and enjoyed by the retro community. Every video, comment, and bit of support helps keep the Commodore 64 scene alive and motivates the creation of new projects for this classic platform.

I truly appreciate the time and interest dedicated to the game.
Thank you for supporting retrocomputing and the C64 community!

(1 edit)

Thanks for your feedback and for taking the time to try the game. I made some adjustments based on your comments, and I still have a few more improvements in progress.

I also took your suggestion about the ball respawn into account to give players a bit more reaction time after each point, since I completely understand what you mean about the ball sometimes being too hard to catch when it launches quickly from the center.

I’m glad you liked the game overall, and I’ll also look into improving compatibility with different controllers to make the experience even better. I hope you like the changes!