I am a student of Digital Games and Multimedia at Instituto Politecnico de Leiria (Portugal) and I would like to know if I can make some questions about the making of Hell Hunt 1991.
Thank you for playing it! The idea was to start with a present all wrapped up and you would deconstruct it until you ended with nothing. Due to the lack of knowledge and experience, especially in the programming area, we had to make the scope of the game smaller so we could finish it.