Ok, thanks !
still waiting for the color mode tho..
Jose Bernard
Creator of
Recent community posts
your game is very fun, a very cool interpretation of agario for
the playdate !
however, I got a small accessibility issue, mostly due to the small screen size.
I sometimes find it hard to determine dots size.
do you think it would be possible to change in real-time bigger (or smaller) ones color to a shade of gray. In order to better determine if we can absorb them or not ?
thanks alot for your work !
I think you’re missing the point, the device’s purpose is to make us learn new ways to play with our bodies
the pace and texture of your art reminds me of Tina Frank’s and Fennesz’s Endless Summer art.
I think panic regulations should bundle this on-device for all pd-workers alike.
craving for some more manufacturing shapes to process !
(fancier graphics & music could potentially disturb working efficiency)
personal performance score evolves somewhere below 700.
Sadly, as my stats aren’t stored in memory, I got no proof of it when asking for wage increase.
“there aren't any no-frills versions of Snake for Playdate”
well, that is quite untrue, haven’t you stumbled upon it ?
c’mon it is in plain sight…
I do like the window-wrapping/bigger-setting/smaller-size of yours but prefer the growing speed of the aforementioned one.
(hopefully we have access to the code & can make a mix of both :)
thx alot for your work btw !
hey,
thanks a lot for your work, it runs perfectly fine on device !
it’s an interesting & very cool take on flappy bird.
I got one little concern tho,(perfectly understandable because of the simulator interface you use)
I’ll find it much more enjoyable if we could switch the use of the A button with the B one !
Do you think you could implement a button-swapping option in the menu ?
If you don’t want to bother yourself with that, I think I could figure it out from the source :v
(how to say that I want access to the code without telling it)
oh waw, procrastinating, I just stumbled on Marwan_Tm1 profile, and its like a living-meme.
gal/dude just can’t stop telling they wants appimages…even when binaries are already built for armchitectures, which they uses…
Hello, first of all, thank you very much for all your cool work !
I’m sorry to ask about your playdate drainage here, as I haven’t figured a better way to do so… (+ the lack of repo’s issues section).
So my question, is this just a joke project without other means of experimenting stuff with the device, or has it some other intentions ? (my understanding of how batteries cycles work & everything related is below zero).
thank you again !
bis bald
(ps. yes, Im affraid to run it)
I can't think of a better example of so much effort put for a such lame experience.
The effort put in it and the artstyle are kind of unique, and given the fact the really small studio you are, it is worth mentioning it.
but the gameplay experience is just bad.
Like real BAD, the navigation is boring, every rock tile end up repeating itself. The sound and particle effects begins as a real pleasure with headphones on, but like rock tiles, they end up redbarelled.
And last but not least, the gimmick on which this game relies on, the bosses, they certainly lack some animation fluidity, but that's not the major issue here. the combat with the 3 bosses I've defeated, was kind of the same repeated three times, their different attacks feel kind of the same without feeling nothing (not even bad for them) Why just 3 bosses ? because of "The Tranquil" as you call him, that's reallllly poor game design here. nothing in it's pattern seems noticeable, like the fact you can cut up his tentacles (which respawn automatically after), the most awful thing comes from the submarine we're controlling, which is barely visible amongst all the elements on the screen, after dying repeatedly against this giant squid the game end up crashing (like 2 or 3 times earlier in my playthrough)
The conclusion of my thoughts on this game are quite the opposite of your latest game, Post Void.
I think your ambition on this project gone too far at a point that the game feels unplayable and redundant. It's the very opposite of Post Void, where you weren't afraid to propose a very short and condensed experience, when we play at it we do the same actions but every time a little different, and the jewel that's Post Void costs half the price of this scam !
yes I call the Aquatic Adventure of the Last Human (and besides Life Aquatic remains one of my favorite films) a SCAM, continuing to sell it for money, without knowing if it will work or not, is called, in fact, scamming people.
and that's not very pleasant for such unique and good working guys like you are.
Do Something yo !

