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A member registered Apr 27, 2015 · View creator page →

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Ok then, I'll look into it and try to reinstall Unity. What is weird though is that we had the problem on both a Windows PC and a Mac laptop. Maybe it has something to do with some weird setting we didn't think of checking. Anyway, thanks a lot for your help ! we'll work on that, and keep you updated if we find the source to the problem (in case someone else ever gets stuck in this situation).

Hmmm, that's weird. Try This link maybe ?

We tried to match as many settings as we could, but couldn't make it work. Here is a version of the project including the script and some assets, maybe you can see something that's wrong. Until then, I will work without it, and try again if I have any more time.

Thanks for your help anyway if we can't find a solution. It still helped me understand a few things about Unity :D

Hmm, so we added "<GetComponent>", added "using UnitiyEngine.UI" (also tried without it), and well the script still crashes Unity. Gray areas for us right now would be :

-Must the script be attached to the RawImage or to something else ?

-We had to change m_VirtualScreen to "Sprite/Default" in order to toggle "Pixel snap". Could that be an issue ?

-Before adding the second camera, no change is visible. Do you have any idea what could cause this problem ?

Right now, we don't really know what more we could do, so if you have any ideas, let us know :D

Hello again ! I don't mean to ask too much, but I happen to have a question about the method you shared on the question page.

I have followed all steps and looked at the script used to rescale the camera, and I have been greeted with 3 errors :

Here is the console

I tried to specify arguments by changing :

RectTransform rt = gameObject.GetComponent ();


RectTransform rt = gameObject.GetComponent<RectTransfom> ();

Then Unity crashed. I don't really know what to do with this error. Did I miss something ? Is it a version issue ? (I'm working on 5.4.0b19 Personal, but know a friend who has the same issue on version 5.4.1f1 Personal)

Anyway, thanks for your help, we're really lost ^^'

Wow ! Thanks a lot for the quick answer !

I'll look into that link and try to make it as clean as I can. Thanks again ^^

Hi ! I'm currently working on a game for the jam, and I was wondering : Are the shades of color created by Unity's resolution downscale count as color ? What I mean is : objects get blurry countour because of the downscale, and I was wondering if the those blurry lines count as color.

Sample of color blending in Unity

And if it does ? Well I was wondering if anyone had some advice on how to make Unity render only a definite color palette using Unity3D Free.

Thanks in advance for the help, and good luck to those participating ! :D