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Jorge Gutierrez (G15)

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A member registered Jun 15, 2020 · View creator page →

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Recent community posts

Woojuju, It's really cool, the dash and movement feels well, also, the enemies range it's fine and the life that you lost it's proportional to the times you smash an enemy. Nice job, I really like it.

It's funny. The idea to find just 3 people turns really difficult, in the good way. Great job!!!

Well, an aspect to improve it's that we are no able to read any emblem...and there is no way to read de controls without get damaged. Also, sometimes the emblem sprite do not load. It looks great, but the gameplay is not comfortable.

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It's wonderful, I really love it. Nice job in the JAM. The design was awesome, it's not conventional. Also, that jump and floating mechanic was implemented really well.
Excelent job, keep doing this!

I really like it. Maybe you can add more interactions between the fireworks to make it difficult. 

Nice job!

It's amaizing! It is really kinda hard. It's a challenge. Awesome idea to kill the enemy depending of the color, it is effective and the messages are fun.
Maybe the enemies can have like a bar to indicate their health.

Finally, you can add an animation to indicate the color that we are using during the game.
Great job!

I like it!. The idea to delete the rectangles according to the color it's the best. Sometimes it bugs, because the ball starts to move crazy and do not fall. It fixes when you change de color again a. Also, sometimes the ball can be trapped between rectangles depending of the level. Just minor details, great job!

I really like it. It could be a great idea to make the time between shoot shorter. Also, It could be a great idea to show the enemy life to make choices in the game.
Finally, in the future, you can add some buff to make the shoot more effective.

PD: Please add a menu to control the music.

Me encantan los  sprites, sin embargo siento que el manejo del personaje está incómodo. 

Los enemigos están difíciles de derrotar. Me imagino que por ser la versión inicial la animación del daño al personaje no está clara.

Además uno puede estar sobre el enemigo y se sigue pediendo vida; además, en ese momento no se puede saltar.

Pinta super bien, con más tiempo de desarrollo puede ser un muy buen juego.

Tal vez si a la hora de golpear al enemigo no nos hiciera daño como jugador, sería más jugable.