Yes.
By the way, pretty cool scratch game you're making.
Hey, azlech. I think you actually do have one more flag than there are mines left on the grid here. The flagged tile directly above the red tile in your image is where there is NOT a mine. Remember, tiles without numbers means there are 0 mines around those tiles. I hope this helps you on your minesweeping journey.
Hello, gogohugoaj. I'm sorry this happened to you. The person who wrote the comment below yours actually had the exact same problem. I think it's weird that this is happening, because I thought I fixed my code to make sure this bug didn't happen. I made sure save transfers worked on two separate games on two separate computers. Granted, I didn't test every case, but then where does the problem lie?
Just out of curiosity, what operating system are you running the game on? It probably has nothing to do with the problem, but I just want to make sure that's not the reason.
Hello, NooblasNooblas. Thank you for checking out the game and giving me feedback. Sorry about the annoying window size issues. In the next update I want to try adding more setting options where you can adjust window size among other things.
And to answer your question, I programmed the game so that boards are randomly generated. However, I also programmed the game so that in adventure mode, the number level you are on will always have that number appear on the board. So a 7 will appear on level 7 and an 8 on level 8. That's probably why it feels like you're seeing so many of them.
1. There might be a rank above S. But you'll have to be a perfect and pretty fast minesweeper player if you want to achieve it.
2. There may be a way to fight the boss in free play in the future. (But for now, there is a super-secret keyboard shortcut that you can input on the map screen to get to the boss right away. Just press and hold a certain key on your keyboard for a certain number of seconds.)