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Joqez

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A member registered Jul 31, 2022 · View creator page →

Creator of

Recent community posts

Thanks!

Yeah, I was thinking of implementing some footsteps at least, but since all the "characters" are just pill-meshes it felt a litle strange. 

If I find the time I will squash some bugs, add some quality of life improvements and play a bit with the balancing, who knows I might even create art for the game some time

Thanks!

I really like "double edged sword" mechanics in games (makes them appear to have way more depth than they actually have ;D), so I liked implementing my own in an unreasonably short ammount of time haha. 

Thanks for playing

I haven't heart about Monaco, will take a look at it for sure!

But yeah, as soon as I added the tween for the flashlight range it felt so good to change it ;p

Thanks! The levels are currently procgenned. I was intending on having the next level generate behind the scenes when playing the game, so you would immediately drop into the next when you win/lose, but time constraints got in the way

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Hi, I just checked out your let's play of my game. Thanks for the kind words!

Thanks for your feedback as well. Especially the tween of the rotation of the guards seemed annoying as you don't quite get a heads up when they will turn arround. I did implement a tween, but I guess I set the duration too low when building and submitting, because it's really unfair.

I agree that it might be more rewarding to find multiple pieces of art, with one spawning relatively close by. In the game I implemented it the lazy way (saving all the art to a list when proc-genning, shuffling the list and placing the art at the first entry). Watching you play it, perhaps the map is also a tad too big for a single item anyway. 

The procedural generation takes time and I couldn't find the time to load the next level behind the scenes (so as not to lag out when restarting the game, but was planning on doing that (time eh))

I was mainly focussed on creating a quick game, so the "art style" is simplistic, but it's good to hear you like the bloomy, spotlightly nature of the game as it stands.

I also noticed you found a bug in the procgen with a closed of room :(. Those are difficult to squash haha

Thanks for taking the time to play each game and thanks again for the critique!