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JonzDev

137
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A member registered 64 days ago · View creator page →

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Good entry for the jam. The art is pretty, the audio is good as well. I did struggle a lot early on and lost a few runs even though I played almost optimally (I think). Might be a skill issue on my part. Good work!

Honestly a really nice game. 2 pieces of feedback: it's kind of annoying that the platforms go back to their default state after every shot + it felt kind of easy, but that's just me probably. All in all: fun mechanic, cute visuals, plenty of levels. Good work!

Yeah I've been told the game is hard, but I personally like that trajectories aren't easy to predict at first. Forces a bit of trial and error. Thanks for playing :))

thank u :))

I started playing and the mad scientist (I presume that's you lol) started explaining, which was a nice touch but wasn't even necessary, because it was quite obvious what everything did just from playing. The game is very creative and I liked it. As feedback I would say that dragging the hamsters early on felt like a drag. I think just clicking them would be better? I might be wrong though. Good work!

Thanks for playing :))

(1 edit)

Your devlog looked nice, but I'm currently in public lol. I'll check it tonight with your game :)

I'll probably make a video after we get jam results. Here's my latest devlog for my long-term project:

18 hours till deadline! Exciting :)

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716205

Here's mine:

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716205

My game:

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716205

good luck!

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716205

Have fun :)

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716205

A very good entry! The visuals are simple but I like them because they feel hand-made. The music is great! There are many games without a soundtrack or sound effects, so this felt refreshing. The mechanics were a bit wonky at times, but it didn't really bother me. It was kind of fitting for the frog even :) Overall a very good entry. Only feedback would be polish, but I think everyone could have used some more time to polish.

If you meant level 2 (level with an orange/red planet in the middle), maybe try clicking and dragging the planet to spin it and then clicking and dragging the axis (yellow stick) to change the field size :))

All levels should be solvable in different ways, so if you really are soft locked please describe and I'll fix it ASAP! Thanks for trying :-))

You left a very elaborate comment on my game, which I'm grateful for, so I'll do the same :))

Pros

  • Creativity: this is the first tower defense game I encounter, which I really liked.
  • Decks: this feature adds a lot to the game. You don't just sit back and wait, you have to time abilities.
  • Spin: having to spin for your next encounter is a nice way to use the theme. It adds variety and excitement.

Cons

  • Speed: The enemies are very slow. Maybe you could increase their base speed and the base shooting speed? This would keep the current difficulty but speed up the entire game.
  • Visuals: Good start but a visual upgrade would help this game a lot.
  • Music: Some music would help tremendously.

General feedback

  • The game feels like a really strong backbone to a future game. This is what game jams are all about. You practiced your skills and now you'll be able to create better games (or even finish this one).
  • I'll be waiting for the shops and events :-)
  • Great job!

A cool updated version of tetris. The game is quite fun. The addition of power-ups adds a lot more to the game than just 'tetris but the board can spin'. Good visuals and music. Only feedback I have: the game feels kind of slow. I don't know how to fix this, but I think that the main reason for this is the fact that it takes more work/time to create a row than in the original tetris. Other than that: awesome work!

The concept for this game was really simple, but the level design made it an awesome experience! I got to level 16 and I have to say that these levels are very well-designed. The game was made in only four days and compromised on visuals and audio, but it didn't really matter because the creativity and enjoyment for this game were very high! Good job :))

Thanks a lot for playing :) If you got stuck on level 9, it's probably because you are a legend that tried bending around the planets and black hole. All my friends would just shoot really hard past the aliens and adjust the trajectory a tiny bit with the suitcase throw. I'm glad there are people out there playing the game creatively!

Thanks a lot for this feedback! Many people are suggesting similar things, so I will do my best to update the game after the jam (probably). I'm really glad you enjoyed playing and I like the button suggestion :)

On the level with only the launch planet and the earth? Could you clarify so I can fix it?

Ok, let me start with some high praise: the visuals for this game are amazing! I don't know how you made them or where you got them, but you did an amazing job on that end. The music is also nice. As feedback I'd say that it's a very short gameplay loop in general and maybe could've used some more mechanics or enemies (more weapons, reloading, other scary enemies). These enemies could prevent the player from camping in a corner forever, which I did :)) sorry I cheesed the game. Still liked it a lot so good job!

me camping:


Yeah many people are saying it's a bit too hard. I might have gotten too used to the levels while creating/playing/testing. Still, thanks for playing :))

Thank u :))

Thanks a bunch :)

Good luck!

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716205

Mine is a physics based puzzle game! good luck :)

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716205

Have fun :)

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716205

Good luck :)

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716205

A really nice entry to the jam! It's got a lot of content, it's cozy and the graphics are really good. The only feedback I have is that the quota ramp up really fast and it takes a while to get a good run going, but this can be a design choice if you want the game to be difficult. Good work!

Thanks for playing :) Your feedback is quite similar to most people's, so I'll be sure to work on it after the jam.

Playing on trackpad until the last level shows effort, so thank you! I'm glad you had fun :)

Thanks for the feedback! Glad you had fun :)

Here I am! First ever published game. I've been working on a bigger game for the past few months (@jonzdev on youtube), but this is the first time I've actually released something. Have fun!

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716205

Have fun: https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716205

Just rated yours! Here's mine:

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716205

Great game! The spawn wasn't always the same, the movement was hard to learn but felt nice, the art was amazing and the music was great as well. Good job!

Greatest puzzle game (I've ever made): https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716205

Thanks for playing :)

Short but sweet. I beat the game in under three minutes, but that doesn't mean that I didn't enjoy it. Fun puzzles and nice graphics. Well done!

Have fun! (game is hard but don't give up!)

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716205