At the best, I can fatten Liora up to stage five and reliably maintain her at a good fitness level, but I have to carefully alternate between feeding and training her. At stage six, her fitness may remain good for a couple days, then it quickly deteriorates and she becomes short of breath. As an idea, when the player and Liora retire to the inn for the night, you could gain the option to purchase a "hearty meal" for her. If she exercised once or twice, but not three times, Liora will accept your offer as a reward for hard work. She will then gain weight without damaging her fitness level. If she was completely lazy or already spent the whole day eating, she will decline and explain that she needs to take care of herself a bit better.
jonsangels
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For what it is, the game is very simple yet enjoyable, and look forward to new content and a fleshed out story. The artwork for Liora is adorable. Honestly, I would prefer if the story was rewritten so that she was the actual player character. Is there a method to simultaneously gain weight and fitness at the same time?
Overall, I enjoyed the game and its concept, but I suggest adding maximum cap on the Exertion level. After it exceeds a certain number, well into the thousands, the game no longer seems to calculate stat changes within a logical manner. For an instance, if Tyrana has around 5,000 exertion and I send her to sleep without any exercise, she will instantly lose 100% fitness overnight; likewise, if she exercises instead, her fitness will rise by 100% overnight. I think setting the maximum possible Exertion to 1,000 would be a good number.
Out of curiosity, what does the body modification for the female character fully entail? The description confirms breast size, piercings, but it is also written in a way that implies that are other unspecified modifications. I noticed that the screenshots include a hunger bar. While I do not see any noticeably plump ladies, the image of the date-able girls do show them with a diverse range of figures. If the player character overeats, I assuming that is why there is a hunger bar, can she visibly become curvier and chubbier?
Will you be adding in the option to lose weight, sort of like "Gain of Life," or will it be completely linear and permanent? I like the option to be able keep my characters within a cycle of weight gain and weight loss. Vivi is adorable, so it would be great if you could either choose to slim her down or sabotage her fitness efforts.
Whenever I play these game, if I'm able, I like to put my characters through an infinite loop of weight gain and weight loss. I made my princess go up to 170 pounds, then slimmed her down to 158 pounds, only for the cutscene dialogue to declare that she gained weight. For whenever the character actually loses weight, is it possible to have her react appropriately to going down a weight stage? It's a great game, and I'm addicted to it.
Overall, I definitely enjoyed this game, especially the character. It is a bit short, the weight of Erika can get a bit unmanageable if you're deliberately careless, and I wasn't too frilled with Cyber Erika; while this is a weight gain game, I actually like to be able to put my characters through a constant yo-yo diet. I preferred the appearance of the original Erika, so the addition of simple character customization would be great, hair and makeup. For an extended experience, the option of an infinite sandbox mode would be great.
I actually really enjoy your game; however, I am slightly disappointed that your character cannot revert to a lower weight stage, especially when her weight can go down. For these types of games, I love being able to make my character chubby, make her thin again, then repeat the process in a nice loop. It's sort of funny that she can claim, "Looks like I weigh 100 pounds. It's official, I'm fat now!" Regardless, the addition of a gym is an excellent decision.