Very fun little idler, reminds me of gnorp apologue
I'm excited to see what you add in future updates <3
Very fun little idler.
I had two minor issues, but given thet scope of the game they're not big deals.
1. There isn't really a point to upgrading nests, since it's more efficient to just buy a new one and by the time the space they take up would be an issue you can just afford to delete them. If you plan on expanding this or anything I'd reccomend having nests be unlimited and make upgrading them be more expensive but let you buy higher level creatures for a higher price.
2. I'm not sure what upgrading ATMs does, if anything at all.
Those aside, great little game
I think this is a great idea, and with some more content and polish could end up being a great game.
That said there's a couple of glitches I'd like to report. Firstly, the quests and recipes menu on the side just stopped working at some point, I could still scroll up and down but I couldn't swap between menus or dismiss it.
Second, you can process the same ingredient multiple times by putting it in a different tool while it's being processed. For instance, I put the chef and tomato on a cutting board, before it's finished move the tomato onto the bowl, when the chef finishes you have chopped tomatoes and the original tomato stays in the bowl
Seems like a great base to expand on, it's already very fun as is.
A way to see what each units stats and abilities are before you pick them and without having to worry about time would be great, so you don't have to play a run with each unit to really know how they work.
An active pause could be interesting too, to let you plan out combos or time abilities more easily.
Great prototype overall