I liked the pixelated stock photo artstyle and the gameplay loop could be good if it was exapnded a bit, but the themes/story and actual horror fell pretty flat for me
jonnynolegs
Recent community posts
I think this is a great idea, and with some more content and polish could end up being a great game.
That said there's a couple of glitches I'd like to report. Firstly, the quests and recipes menu on the side just stopped working at some point, I could still scroll up and down but I couldn't swap between menus or dismiss it.
Second, you can process the same ingredient multiple times by putting it in a different tool while it's being processed. For instance, I put the chef and tomato on a cutting board, before it's finished move the tomato onto the bowl, when the chef finishes you have chopped tomatoes and the original tomato stays in the bowl
Seems like a great base to expand on, it's already very fun as is.
A way to see what each units stats and abilities are before you pick them and without having to worry about time would be great, so you don't have to play a run with each unit to really know how they work.
An active pause could be interesting too, to let you plan out combos or time abilities more easily.
Great prototype overall