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jonnynolegs

10
Posts
38
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A member registered Oct 20, 2020

Recent community posts

Very fun little idler.


I had two minor issues, but given thet scope of the game they're not big deals.

1. There isn't really a point to upgrading nests, since it's more efficient to just buy a new one and by the time the space they take up would be an issue you can just afford to delete them. If you plan on expanding this or anything I'd reccomend having nests be unlimited and make upgrading them be more expensive but let you buy higher level creatures for a higher price.

2. I'm not sure what upgrading ATMs does, if anything at all.

Those aside, great little game

I liked the pixelated stock photo artstyle and the gameplay loop could be good if it was exapnded a bit, but the themes/story and actual horror fell pretty flat for me

Thanks for the response.

I completely missed the adjacency bonus :p

Back to progressing now and really enjoying it so far

<3

I like the idea.

I'm at the point of trying to unlock the 3rd builing in the second tier and I assume you're supposed to quickly switch out buildings to get enough wood, but the timeline just moves way too fast for me to do it

I think this is a great idea, and with some more content and polish could end up being a great game.


That said there's a couple of glitches I'd like to report. Firstly, the quests and recipes menu on the side just stopped working at some point, I could still scroll up and down but I couldn't swap between menus or dismiss it.

Second, you can process the same ingredient multiple times by putting it in a different tool while it's being processed. For instance, I put the chef and tomato on a cutting board, before it's finished move the tomato onto the bowl, when the chef finishes you have chopped tomatoes and the original tomato stays in the bowl

They spawn when the fight starts, right when both armies start moving

BREAD TIME

managed to get 57, I only lost because sometimes both knees could show up in one leg and it messed with the hitbox for the bone fragments.

Fun game, I think you did a great job

Seems like a great base to expand on, it's already very fun as is.

A way to see what each units stats and abilities are before you pick them and without having to worry about time would be great, so you don't have to play a run with each unit to really know how they work.

An active pause could be interesting too, to let you plan out combos or time abilities more easily.

Great prototype overall

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Great game and a very unique concept.

Was the alien language influenced by Celtic languages at all? It looked fairly similar to Irish to me