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Jonathan_Koch

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A member registered Dec 09, 2019 · View creator page →

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I loved your game! Honestly, I think your game could be carried over to Steam very well! I could instantly tell that your game was based off of I Am Bread as well as being inspired by things like Metal Gear Solid. The only two issues I saw so far was the pivot point of the box on level 2 seemed to be different than on the other two, which was a little confusing to players. And the second issue I saw was, although a great game mechanic, the wires coming randomly out of the walls was a little off-putting and didn't seem to fit. I would see about trying to make a couple of different models to make those stick out of. Another idea I'd LOVE to see is a level about boxes flying across both sides of the screen and you have to make your way past them, and if you get hit, they do different damage. A little Frogger homage. To give a visualization about what I mean: 

KEEP UP THE GREAT WORK!

I love the advanced bullet collisions system where it shows where you've shot, and I think a cover system will work really well with the game! I do have one issue though; I'm not sure how the story connects to the game play and I'd like to see that expanded on. Even as a stretch goal, I would see if you could experiment with things like behavior trees for the AI. There's plenty of resources out there about them even on YouTube such as this one:

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I really liked your game! I think the atmosphere is perfect. I immediately knew I was in a computer, but I do have at least one suggestion. When moving the enemy spawners I think it gets very unfair for the player in the fact that enemies can spawn on you at any moment and insta-kill you. It would be nice if you could do a check to see if the player is within a certain proximity of the spawner (per say with this right here https://docs.unity3d.com/ScriptReference/Physics.SphereCast.html) and it would spawn enemies in a radius around the spawner. Good job!

- Jonathan