Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

JojoCha

6
Posts
A member registered Dec 01, 2021

Recent community posts

Hi!
Just wanted to say that the new update is just what I was looking for, so thank you lots!!

(1 edit)

Aside from maybe adding another image folder for both sticks for when they're being pressed, nothing else is coming to mind; it's a pretty solid application so thanks for creating it in the first place!
But if anything ever comes up again and you're still up for suggestions by then, i'll let you know!

Though I feel like I've already made you work hard enough with my last couple of inquiries, so I'm leaving the rest to you lol
Also PLEASE do take all the time you need!

Thank you so much for considering it!

I've found something else in the meantime, and wanted to ask if that's intended, or if my computer is acting up...
The graphic for the stick (only the stick, not the base in the 'unpressed' folder' vanishes in these scenarios:

  • tabbing out of / minimizing the application;
  • pressing the stick's button (briefly, when releasing the button);
  • the corresponding deadzone slider is greater than 0 and the stick isn't moved outside of the deadzone range

Here's a reference video of the above.
Feel free to tell me if/when you want it to be deleted!

Sorry for being unclear!
Yeah, customizable travel distance for the stick(s) is what I had in mind.
Also thank you, restarting the software did the trick!

Hello! I'm having trouble creating a custom controller stick.
I'm not sure how to set the stick's image outer movement range (not the deadzones), and while I have the same image in the 'pressed' and 'unpressed' folders, the image won't show up.

Is there something I may be doing wrong?

Hi! I'm having an issue where my inputs from the keyboard aren't displayed while the Input Display window is unfocused, while controller inputs are displayed. Is there a way I can make it work somehow,  or is the program controller-specific?