Sorry for the late reply; I currently have no plans to support mobile devices, including Android. However, for anyone familiar with Unity, feel free to make a pull request and contribute to my game's repository to add Android support.
John Zhou
Creator of
Recent community posts
Thank you for playing the game and providing feedback! This game was actually made for a college final project, so I was rushing to get the game done by the deadline. I originally wanted to end the game a different way, but due to time constraints, I reused much of the logic from Night 3.
I appreciate that you took your time to write this review, and I will check out your YouTube channel!
A straightforward boss rush game! For me, I felt like the washer boss was by far the hardest one. I could never dodge any of the smaller washers that bounced around, and it took me around 12 tries to beat it. The ripjaw boss was in the middle, and it required me to die several times to understand its attack pattern. The screw boss was the easiest one in my opinion. Other players who play the game might just quit after a few tries fighting the washer boss because they cannot dodge the smaller washers, and many players may not even play the game in the first place because you have to download an exe file. If you manage to get past the washer boss though, it's quite a nice game. My favorite music track is probably the screw boss' one.
Nice game! I felt like the game in terms of difficulty was just right. I only died once from the eye boss when their spinning attack erased my HP bar by attacking me multiple times while I was in the danger area. One aspect of the game that left me wanting more was the lack of variety in boss music. Aside from that, the game was fairly polished and there was a nice variety of bosses!
For ScoreSpace Jam #19
NOTE: Use WASD for movement, not directional keys! Audio slider in options is bugged. The game is also not well polished (it's a 3 day game jam); there are also various other bugs relating to gameplay.
At the end, your clear time is factored into the final score.
Credits:
- Matthew L. (Composer)
- John Zhou (Programmer)
- Anthony Melendez (Designer)
- Tomasz Wiercioch (Artist)











