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Johnybot

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A member registered Apr 25, 2022 · View creator page →

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Thanks!

Done

I should have a fix for this too. I ran into it as well while doing more testing. 

Thanks for the detailed bug reports. If you run into any more, please post them.

The official rules for threefold repetition indicate that the same position can't happen three times in a game. (https://en.wikipedia.org/wiki/Threefold_repetition) I don't have enough memory on the NES to keep track of all the positions that have been played through the game so I decided to scrap that rule.

I think it could be a good compromise to check that the same 2 moves aren't repeated over and over, I'm just wary of adding unofficial rules to my version of the game.

The 50-move rule is on my todo list and shouldn't be too hard to implement.

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I checked the code and there was an issue with my "Is the player in check" code. I test whether the player is in check by looking at their king and finding out if any of the enemies pieces can attack it. It seems I forgot to check if the enemy king can attack your king. I added that check and have it working. I'll put an update out soon.


Wow thanks for the very detailed feedback, I'll have to look into these

Okay, FCEUX only supported sizes that were multiples of 2. I updated all the files so they should now work on FCEUX.

I'll have to take a look, I should be able to get it working

Which emulator is this?

agreed

Hey thanks for playing my game. Unfortunately picocalc took my game without asking so i don't feel like fixing anything for them.

Chessnovice is not a very good chess game, try my much improved version of chess here: https://johnybot.itch.io/cness

That's exactly it!

Awesome!

Thanks!

Selecting a pattern decides what garbage blocks you will drop on your opponent.

You're right that it's very swingy, but that's something from Super Puzzle Fighter that I wanted to ensure was present in my version.

Thanks for playing!

This is great to hear!

Yes, you'll need to download the rom and play the game in an emulator.

Just press start on controller 2 on the Select Pattern screen.

I checked for the DMA glitch for P1, I just didn't check for P2 😅

I've gotten some feedback about how the Treasures look like 0s when I meant them as coins. I need to come up with something better.

this game is my attempt at a Super Puzzle Fighter type game on the NES. The pattern is what garbage blocks you drop onto your opponent.

The catchy music is all thanks to https://nikku4211.itch.io/

I should update the itch.io page with better instructions and maybe add a screen with instructions.

My thought process was that if people were passing the controller around it would be harder to accidentally press start.


I wish i was any good with music so i could add some.

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Thanks for the review 🥰! The game is my attempt at implementing Super Puzzle Fighter gameplay on the NES.


Sound and music is definitely something i need to work on, along with having a stronger single player experience.

I could use music for my game https://johnybot.itch.io/treasure-hunt. The game is nrom so no fancy chips. Let me know what you think.

You'll need to run the .nes file in an emulator. My favorite emulator is https://mesen.ca/

I made all the fonts myself using yy-chr

It was designed to be a 2p experience first, then i made it one player as well so more people could play it. Thanks for the kind words!

Thanks!

SuperSnakeOff. It is an enhanced version of my old game SnakeOff

correct