I love this game. It feels so polished. Every element is thought out and complements the plot. I liked your description in class of feeling "sad" but also whimsical, I think you captured that really well. It feels lonely, and the juxtaposition between it feeling so childlike, but also all the "adult" responsibilities the child is forced to contend with (feeding themself, studying, time management) leaves me feeling really sad, too. I have a real longing for play and silliness that just isn't achievable in this game -- and also is so hard in quarantine. Really really well done.
johnsyrude
Creator of
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I love the terrain - it's really fun to move through this space. I liked how minimal you were with your text cues - only f to pick up sword - the rest is intuitive. the color and nighttime lighting effect made me actually nervous about sneaking past the patrol people! I think some minimal sound design could help up the stakes -- either suspenseful music, or hearing the whitewalkers, or our own nervous breath. Great job!
I love the playfulness of this game! It's funny. Your directions are very clear - I felt comfortable navigating the environment. Maybe you could include some context about who the people on the other side of the door are to me, or use lighting to indicate if some of them are more powerful than others. Great job!
I love the environment you created with audio (so suspenseful) and color (bright, monochromatic palette is overwhelming, in a good way). I like the strange command of "press x to descend into madness." I had trouble figuring out what the goal of the game was -- do I want to descend into madness? -- but I didn't really mind not knowing, since the environment was so interesting.