It would be cute if there was like 1 of those little mini-zine versions where you cut and fold a single sheet for just the rules to accompany the print'n'play.
Tried to do my own 16-page style one in Photopea but it changed all the fonts and spacing. I managed to make it functional though.
JohnIG
Recent community posts
Maybe we got too stuck on the mechanics, but it seems like wisdom/true magic solve the challenge completely, so it always makes sense for the other 2 players to folly?
Since the wisdom requires 3x the challenge value, on average you need to folly 3 times in order to wisdom so only 1/4 challenges need to be solved with big magic.
I'm probably dissecting it too much, but we hardly struck off any of our sources by the end of the 2nd chapter. Because we managed to solve most challenges with wisdom, and because the folly doesn't mechanically make it more difficult as far as I could tell.
Are we playing it wrong, did we miss a rule or should we just be doing less table talk about who has a plan?
Trying to sort the words into a speedrun list (fewest typed words): SPOILERS: https://docs.google.com/spreadsheets/d/1z3uj87y_qEjBB8ZkZ2BPDCfiSQFpZZrKIAXORumw...
The new curses aren't very clear. Why are they happening? I'm hovering over enemies and I can't seem to find it. Are there enemies cursing me? Is it when I make an incorrect switcheroo? is it when I match pieces on myself? Or make a match that doesn't affect enemies?
Mostly it's also just annoying. I feel I have no power to counter them either.
Fun game! Really clever little ecosystem play, love how its easier to get to mushrooms and they stay good until you pick them, whereas the fruit is harder and longer to raise and can go wrong in multiple ways, and that the scoring reflects that.
Also scaring snakes away with water is the best!
1 bug: I got to 1480, but the highscore got stuck on an earlier score of 1190.
I liked it! Clever idea!
Few things:
- Quite hard to figure out what kills enemies, especially later ones I couldn't quite figure out the logic.
- Wouldn't have minded having it be turn-based, or have a pause button, so that I have time to read the enemy information.
- Also if you don't get a specific upgrade your character will just get stuck at the bottom of the level forever, and that's a bit of a shame!
- Would have liked there to be some more clever way to move, like horizontal match 3's move your character horizontally, vertical match 3's move your character vertically.
- Or maybe a specific color match moves your character a specific way? Red-Right, pUrple-Up, I dunno, something like that!
- A few bugs I ran into made it a bit harder to enjoy (click breaking).

