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john.blackburn

3
Posts
A member registered Mar 24, 2021

Recent community posts

I really enjoyed the mechanism in Lost Temple Dizzy and don't think it was too much backtracking. It reminds the player of the shrines and brings it all to a nice conclusion. Dizzy gamers generally have a high threshold for traipsing across the landscape anyway eg Magicland where you have to cross the entire map twice at the end...

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It was the same for me until very recently. I completed the inventory puzzle part of the game but unless I had a copy of Your Sinclair with a map there was no way I could find the collectables. (I certainly didn't have the patience to click on every piece of scenery). I've recently started replaying the Spectrum Dizzy games on emulator and, with the help of the internet, actually completed Dizzy POTY and Magicland properly -- all collectables no cheating! I intend to upload both to Speedrun.com. Eventually I'll probably complete all of them and put them all on SRC. Or at least try -- Treasure Island and Spellbound will be challenging!

I've also played the PC recreations of the original games which can be downloaded from yolkfolk.com. Same Spectrum gfx but no colour clash, basically identical to the originals.

I agree you shouldn't simply hide collectables behind pieces of scenery like tufts of grass or railings. Unless your obsessive or have a walkthrough you'll never find those. It's the sort of thing games got away with in the past but now gamers expect things to be fairer. I liked the approach in Wonderful Dizzy where you collect coins just by walking into them and none are hidden. Method 3 was used a bit as well (coins in clouds which are not easy to get to).