Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Johnatan-n

18
Posts
3
Followers
1
Following
A member registered 79 days ago · View creator page →

Creator of

Recent community posts

Thanks!

Thank you!

It was planned but not sure if we will have enough trinkets to make it viable, will see how it goes in the next phase :)

Thanks!

That's a good idea, would be more consistent to keep all the buttons at about the same size. I'll try to find a more central place for them.

(1 edit)

Thank you!

Thank you for the feedback!

We do plan to add a drag and drop grid for the trinket in the next phase, along with other UI stuff :)

Glad it is useful for you!

Yes, I did played in fullscreen.

Hope you will resolve those bugs in the next phase :)

Thanks!

Got 42/43! really beautiful art!

For the next phase, consider breaking up the big picture into smaller levels, that way the player could progress through them and have a more limited space to look in. if you break it into multiple images, when the player win you could show the full canvas as a big reveal moment!

(1 edit)

I'm not really sure how it is girly, maybe you could add some clarification in the page description :)

Feedback:

Consider moving all the UI like the shop, cookies, temp to a side panel, that way the player will not look back and forth between the corners. Maybe add the grow rate in that panel as well? so that the player could know how much progress every action makes. It would be nicer for the player to get +0.1 cookies every sub second, other then wait for a few seconds and get +5, I think it will make the game feel more alive.

I assume the goal is to grow the mold over the whole black area?

Consider speeding it up a lot, maybe add a timer at the end so players could compare speedruns times. give is a bit of replayability.

I really like the music, the art is very cozy, together they create a very soothing atmosphere :)

Feedback: for the next jam phase I'd suggest to reduce the complexity of the game. regardless I think there is too much reading for every bead, maybe consider a simpler system. 
 

Loved the monster truck! could be really fun to drive if you'll get it for the next phase.

The stickers are top notch :D

I really liked the flip phone add so much personality :)

I like that 2000s background as well!

Very similar to our game haha

I liked the cozy pixel art!

In my browser, I could not interact with anything other than the fridge, could not pick up presents.

Also there is a white panel floating everywhere, not sure if this is intentional or not.

Hoping you could get it sorted in the next phase of the jam!


Thanks! we almost did a VS mechanic with a timer like your game but scrapped it :)

I really like the art style! really original concept!

The solos were you complete and instruments are nice and satisfying.

The band song was really good too :)

Feedback (I hope here is an appropriate spot, I can delete it):

The drum level was too confusing for me, had to do it 4 times, maybe combine a few of the drums into 1 part, like the base and bongos, or after finishing reset the wrong parts and keep the right one.

For the tuning levels, I think if you'll make it that space bar or some keyboard key will be play instead of the mouse,  it will feel more fluid instead of going back and forth with the mouse.

The song need to be less difficult in my opinion, consider adding some visual effect when the note is played right.

minor bug: after the game is finished if you click on parts of the screen you can go back to the tuning scenes.

Wow!

The momentum is really fun, loved the windows98 theme, the soundtrack is really fitting.

And most importantly it is really fun!

The art and general feel is excellent! 

Loved the menus as part of the level design

(1 edit)

Looks really cool!