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JoeXL

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A member registered Jul 19, 2020 · View creator page →

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Joms.




But seriously, very good deck battler for such a short jam, the cards feel satisfying to move around and play. The art and sfx work really well together to build the spooky atmosphere.

I managed to beat the regular difficulty fairly easily with mouse popping off but on the hardest one I barely survived the 2nd to last enemy and then the final one demolished me. I'm hoping Connor gets baited to play the hardest difficulty and loses too XD

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I was really really struggling to get through the first few notes and then something clicked and I made it all the way to the 3rd song. I think a vertical indicator on each shelf to show what the currently "active" column is would really help. Also maybe an indicator to know exactly when it's going to move along, one for each side? Kinda like how other rhythm games have notes moving along.

Otherwise really fun though, I liked the animations and especially the cinnamonrolls being flung all over the place. Music is really good too, just listened to the full thing on soundcloud and it's one of my favourites in the jam.

A shame there wasn't enough time to add more ingredients/mechanics but what is there is really polished. As others have said, some visual feedback would help a lot too, either when hovering, clicking or both. E.g. click cone and it lifts up, click ice cream and a scoop appears and goes into it

Visually it looks amazing and it's definitely one of the best looking games in the jam.

I'm dumb and didn't think to move up/down the first time I played and got crashed into XD Went a lot better on the 2nd run and I managed to beat it. The split diagonal laser felt a lot better too!

Pretty tricky sometimes when I wanted to move sideways but was looking a the wrong ship but after getting used to it, it was a lot of fun.

Really fun story and the hype moments near the end were awesome! Art and audio were great too, especially like the super saiyan Connor and how the aura was animated.

I saw your comment on Macacrew about "secret sauce" and I think specifically for this game, some attack animations would've added more impact to using them, and a "typing" sound effect or something of the sort when the dialogue boxes appear could fill out the audio when characters are talking. Nonetheless I really liked what it already had like squash & stretch, camera shake etc.

I usually find inverted controls easier for flying in games but this one was melting my brain for some reason. ^^`

It was very fun though after changing the controls, and controller support was greatly appreciated! Visuals were amazing too, especially for such a short game jam and the audio meshes with it really well.

Very fun but also pretty stressful with poachers spread all over the arena stealing my pals XD

Movement felt smooth with the slide and jump + throwing the poachers to launch them further was satisfying. 

The pal blobs were very cute too!

Thanks for playing! :) Yeah I did a rushed job balancing it near the end and the tuning is a little off, also lack of sound/VFX when the enemies die means you don't notice really notice them dying.

I made an updated build earlier today which feels a lot better but I'll wait until after the jam before submitting it.

Very satisfying grapple mechanics, was fun to slingshot myself around the level and ignore the intended path if I wanted to :P

Very fun platforming! The controls/responsiveness make it satisfying to move around. The little jingle and dance when catching the pals is cute too :)

Some ambient sounds or music would help flesh it out but otherwise the audio all

Also thank you for the shortcuts, I reached the last platform with 19/20 and had missed the 1 pal that's behind you at the start XD

Great game all around. Pixel art is clean and the animation adds a lot of life to it, movement feels snappy and satisfying, and the sound design is top-notch alongside the banger music. Nothing feels out of place, it all combines together really well. Loved how hectic it was when you had all the monkeys following you!

Accurately simulates the frustrations of the claw failing to pick up items or dropping them when moving to the hole. Those cameras were the bane of me.

Just a well rounded package tbh, fun gameplay which handles physics well, satisfying audio, cute art and of course it's always satisfying to see number go up.

Interesting puzzle mechanics and nice pixel art, pretty difficult on the last level but it was fun trying to path my way through. More mechanics/levels and some audio (honestly think just some UI clicks could suffice) would round it out a lot but it's a good base.

(I did find a funny exploit though :P Once you have 8 pals, you can "bunny hop" the 7-elevens to reach the end. Basically, place A then B, sell A, place A further ahead, sell B etc. Would need to ensure the 7-eleven "chain" from Daps links to Lost)

Managed to use DS4Windows to play this solo on controller and it works pretty well!

Would definitely be more fun with two people but I still enjoyed trying to fling myself through the level as fast as possible (although there were some physics bugs which would launch me in random directions, sometimes helpfully though ^^). Art is great too, love the design of the character.

Love the effects in this one. The lighting, vfx and sounds all mesh together to make it satisfying to shoot and especially use the special.

Boss fight at the end was great too, with telegraphs and all.

Thanks! Yeah I've been working with Godot for the past several months on a solo project but it has mostly been scripting with placeholders assets. The jam gave a good excuse to learn a bit more about the rest of the pipeline and Godot made it really easy to get everything implemented.

Love the floppy ears on the Cinnamonrolls, so cute!

Owning 12 mines, only one food truck and pool, then blending countless pals to earn as much money as possible really says something about society. At least "Dio Palpants" gets to live a life of luxury.

Very fun to fly around once getting used to the controls, especially when trying to save the pals as fast as possible. Honestly could be a good basis for a platforming/speedrunning game.