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JoesPants

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A member registered 6 days ago

Recent community posts

Ah! I think I had the splash mutation. That likely explains the chill leading to frozen. 

If you mark a room for deconstruction when you're out of money and the room is in need of repairs, and then you deconstruct the room, it breaks the construction / room system for the tower seemingly permanently. Easy way to replicate: start game skipping intro, build a meditation chamber, wait until it needs repairs due to lack of money, then mark for deconstruction and deconstruct room. The result will make it basically impossible for you to construct any new rooms or manage them properly. For example, here's the menu that comes up when i try to interact with this empty plot to assign some construction on the top floor of the tower:

If you attempt to craft a bunch of rations at once, I've noticed that you can't type in the number of rations you want to craft if it's higher than nine. Trying to type a larger number just replaces it with the last typed single digit. 

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Whirling rocks consumes usages extremely quickly compared to competitor spells for its effects, and I found it to be less effective than stone form at doing the same thing despite stone form synergizing with mountain stance much better (whirling rocks doesn't work with mountain stance except on the turn you toggle it for the saving-you-charges effect). I found it to be underwhelming compared to stone form and earthquake, which I loved.  It didn't really feel worthy of level 4 for its effects. 

For a level 4 spell that takes a lot of work to get to, I feel like the spell Rock Eater should let you eat bricks, not just stone chunks, which are seemingly rare in actual levels - letting you eat bricks would also have it synergize with the other rock spells. Maybe that'd be too powerful, but then again, it's currently pretty easy to get your hands on a life-stealing sword very early that heals you for insane amounts whenever you hit / kill things, so compared to a level 4 spell, I feel like the level 4 spell shouldn't require me to have a mine or something at home making stone chunks that I can eat to heal, and taking them into missions with me knowing i'll have trouble refreshing them while I'm in the missions, when at that point I could just be buying health potions or something. 

Unless I'm missing something and there's some easy way to get stone chunks inside of missions. 

As for mountain stance, I believe when unupgraded it is bugged. When upgraded you're supposed to be able to get as much as a 50% chance to refund spell casts when using it. In my experience, at level 0 before upgrading it,  you get a 100% chance for it to refund spells when using it (which I used to great effect in my last run), and only after upgrading it does it downgrade and become less effective (25 or 50% chance respectively).  

I think there's also a bug with cold aura where it freezes enemies around you solid, I had it reliably happening for an entire run using it, but my next run it didn't happen. At first I assumed that was the intended behavior but now it is nolonger replicable so I'm unsure what was causing it. If there's some intended effect where cold aura actually is supposed to freeze enemies solid, it's possible I was triggering it and it's not a bug, but if there isn't, it certainly seemed to be. It may be some interaction between cold aura and frozen weapon, but it could also be unrelated. 

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I'm on linux. I'll see if I can reproduce the issue and then email the saves. There's no error code, just a black screen upon entering a mission in some circumstances which persists even if you load a save, and during which the game is unresponsive. I've only been able to avoid it by keeping backups and trying to pass time / go into other missions before re-attempting the seemingly bugged one. Loading the bugged save tends to result in the auto generated backup being replaced with one in the bugged black-screened mission and borking my playthroughs. 

I noticed the issue when attempting to enter Noble house missions while deep in debt and with many debt collectors after me, even very early into the game. Once I paid off the debt the issue stopped occuring, I don't think I noticed it happen a single time after that, which makes me think it may be related. If it matters, I was only going on missions to noble houses (not sure if it happens in other areas) and whenever possible, would kidnap two people to harvest them for blood, set up the blood harvesting, then go on another noble house mission. Doing this from a new save caused the issue repeatedly even if I quit and restarted the game and made a new playthrough.

I've also had issues with the acid splash spell which I think just doesn't work at all. Most of the time that I cast it it just doesn't do damage to enemies, or does at most 1 even though I had the damage upgraded to 13, and then when enemies walk on the acid instead of taking damage the game throws up an error code.  And I think non-human wizards are unable to be assigned to jobs like crystal gathering or research which human wizards can do for some reason, which makes them less worth hiring.

Thanks for looking at my post! While we're on the topic of bug reports, I encountered repeated (kind of save corrupting) crashes that I think might have to do with going on missions to noble mansions while having debt collectors after you (though i'm not entirely sure). Where would I go to report things like that? 

Specifically, grape farming. You can pay off the debt in a few days without ever going into a dungeon by selling the initial objects you start with and starting a grape farm. Each grape farm, when worked, produces many thousands of grapes per day, which then sell for 2 zorkmids per grape to the alchemy shop. 

You could divide the number of grapes you get per day by 10 and it'd still outpace the rate at which other types of passive income generate value by like double. 

By just starting a grape farm, I was able to pay off the debt in 9 days over 23 irl minutes. I'm sure a speedrun could get it much faster. 

Other types of farming are probably also too profitable - you make more money farming a greenhouse and then selling the resulting vegetables made by 1 laborer than you do having 5 miners mine, selling all the stuff they get you and then pressing the gold they get into fake coins, and also more than you would having 4 mages harvest crystals every day, despite both of those requiring way more setup and requiring paying many more people.