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JoePotatoe

7
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2
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A member registered Dec 04, 2020 · View creator page →

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Really liked this one, great usage of theme, feels very polished, the gameplay loop is fun and good and it already has some content; The art, sound and plot? was great; i really enjoyed it; the sound for jiggling is pretty telling and i did use it a lot especially early on but i will admit after a bit there's a very low downside to not checking and just buying; i was trying to find all the objects in the list but pressed on the 300 one without realising that would end the game so rip that, had only a few left; also im not sure how worth it it is to pay in blood and coin to find and chill a mimic when it usually only gets a hit in; these are nitpicks, i just thought they were worth mentioning since i did like it so much; Thanks for the game!

Loved it, it feel like such an obvious thing but only after you see it. For players that have played a lot of minesweeper (me) it rewires your autopilot and makes you rebuild a skill you have, which is a great feeling; the visual/audio feedback and style are very lovely as well, and it is obviously fun to play minesweeper; since finding ones is such a cornerstone of playing minesweeper (at least to me) i wonder if there are situations where you purely would have to moreso take a chance than guess, if a one clears an area or it was actually a 2, playing a few games with normal difficulty i could always go about them a different route, but I'm curious to try it in hard as well. 
Thanks for the game!

Loved this one! Had fun being with the characters, the jump scare was effective as in made my blood cold, and i just mostly laughed; Don't really know what to comment on, the art style was lovely and cohesive, the puzzles were fun, the theme, while present, was only touched on- tho i did find the papers funny. After the first room i thought the "prize" would be the yuri collection :))) but it was self concious and funny/wholesome enough that friendship was great too. Thanks for the game! And yes in the first hallway i felt highly seen by Rosemary, but i cannot deny it was funny. 
Toodles!

Really nice package. Art and music were wonderful (I obviously loved the elevator music, but also the creature's looks and also i raised my sound in the elevator just before the dino level and it put the fear of god in me); the levels were good, i had the feeling of running and dodging while trying to find out where to go and remember where i left of enemies- really nice combination. Very good final product, an intact little game that felt polished.

Loved the idea, really cool game hope you go further with it! Originality points are big for this. The gameplay loop is good and it sets a great atmosphere. The roguelike elements feel a bit disjointed but I could see them working with some tuning(maybe adding more enemies as has been said would make them more needed-though that might take away from the atmosphere)- I tried for curiosity sake in a level just waiting for all of them to attack me with no upgrades and it was not a difficult fight. (This to say i liked this a lot and it made me curious). The art was great, loved the style and it fit toghether nicely, liked that there were animations. Loved all the sound effects, they fit as well, and the game defs fit the theme nicely. Also the browser version was buggy as hell but the windows one worked fine so no probs. Thanks for the game I hope I get to play future versions of it.

Definetly did do a lot with less. As mentioned by others, wasn't on theme, and the game would definetly be helped by more content. Still, definetly had a lot of fun with it as is. My first survivors like game actually, and i didn't read the page so i was shooting with space and thought the direction was random which made it much more challenging(I did play it normal afterwards and had a lot of fun, just thought it was funny that it happened); Cool thing to try and find a way to slither out of the wave once they encompass all borders. And done on a selfmade engine makes it way cool. Good luck in the future!

Loved a lot about this one!!! The mood/atmosphere i would say was the best part, counting colors, music, story and worldbuilding. Difficulty progression also felt good, always having a bit of breathing room to understand new concepts but never time for the mind to wander (cuz there was also the story on screen); That speedy shadow genuinly scared me when i was getting stuck in something and it was zooming at mach5 at me. The art was effective and did a lot with the (relative) few it had; Great color choice. Same with the music, never got annoyed at the background song as it is quite pleasent but still keeps me engaged in the task. The theme presence here is obvious and effective. The last levels got a bit hard but i dont think thats a problem, i still finished them cuz i was curious about the story(which i enjoyed), and it did feel like a challange. And as I see has been mentioned, the text was sometimes hard to follow, either cuz you moved it weirdly or you were running for your life. Still i did read it all. Oh and i loved the death animation. 
Thanks for the game!