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joehonkie

6
Posts
1
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A member registered Oct 06, 2016

Recent community posts

Ah, thanks for this.  I guess the VR stuff is enabled by default for a lot of stuff as you are the second dev I've seen who had this issue.  Appreciate the fix!

Oh man, that ledge hang is a must!  I have to say, this game reminded me (through no fault of your own, I know it's tricky to make a complex game) how often I wish the nimble characters in these games could climb up some uneven rubble.

Looks like good stuff.

Those spiders just do not care.  I looked up in that one dungeon room and NOPE.  NOPE to big spider.

Great game.  Can't wait to see what you do next.

Yes. that fixed it!  One more thing (you're probably getting sick of these): whenever I die, my inverted Y axis gets disabled until I go into options and turn it off and back on again.  But I appreciate you having it in there!  Many small indie games don't allow you to invert they Y axis and I understand the reasons but boy does it drive me nuts.


Love the visuals, by the way.

So weird thing: this game automatically opens my Oculus Rift app, and if I close the Oculus App, it closes as if it were a VR game.  Maybe some flag you set in UE?

At least you are up front about the negatives in the game.

Some items: I'm seeing serious tearing. Not sure why, but regardless, maybe an option to turn on vsync would be nice.

Also, some of us (me, anyways), really like to invert our Y-axis on the look controls. (mouselook would be nice, too).

Otherwise it's very cool visually and atmospherically.