Those last levels definitely felt like going insane. Good job!
Recent community posts
Oh yes, I even see it now! Thanks. (I believe it's the one after "We've been hearing a few complaints).
The funny thing is I even redid the level to eliminate a similar issue but somehow I moved the block so that problem still existed. I'm not great at designing these levels so lets hope this upload fixes it.
Ah. Ages ago I owed you a screenshot for some errors I was seeing. I am getting back to you months (a year?) later with them as they exist in the current build. I still LOVE THIS and am fully eager to give you another three bucks when it hits steam. And I look forward to more interactive diorama fun.
Oh man, that ledge hang is a must! I have to say, this game reminded me (through no fault of your own, I know it's tricky to make a complex game) how often I wish the nimble characters in these games could climb up some uneven rubble.
Looks like good stuff.
Yes. that fixed it! One more thing (you're probably getting sick of these): whenever I die, my inverted Y axis gets disabled until I go into options and turn it off and back on again. But I appreciate you having it in there! Many small indie games don't allow you to invert they Y axis and I understand the reasons but boy does it drive me nuts.
Love the visuals, by the way.
At least you are up front about the negatives in the game.
Some items: I'm seeing serious tearing. Not sure why, but regardless, maybe an option to turn on vsync would be nice.
Also, some of us (me, anyways), really like to invert our Y-axis on the look controls. (mouselook would be nice, too).
Otherwise it's very cool visually and atmospherically.