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joegame-studios

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A member registered May 20, 2019 · View creator page →

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Definitely captures that old feeling.. just really impressive all around.

Really great sense of place, everything is a lil haunting.  So nice.

Truly wonderful platformer polish, looks and feels all so good.

Definitely helps! ty

Is it possible at the moment to use hoot with something like Geiser in Emacs?  I can't seem to evaluate the `game.scm` file in emacs, there is trouble importing (hoot ffi) and (math), both complaining about missing (hoot features). 

scheme@(guile-user)> (import (hoot ffi))
;;; note: auto-compilation is enabled, set GUILE_AUTO_COMPILE=0
;;;       or pass the --no-auto-compile argument to disable.
;;; compiling /gnu/store/s8v5axydz2mvl65grbnszpis53njp7vb-profile/share/guile/site/3.0/hoot/ffi.scm
;;; compiling /gnu/store/s8v5axydz2mvl65grbnszpis53njp7vb-profile/share/guile/site/3.0/hoot/cond-expand.scm
;;; WARNING: compilation of /gnu/store/s8v5axydz2mvl65grbnszpis53njp7vb-profile/share/guile/site/3.0/hoot/cond-expand.scm failed:
;;; no code for module (hoot features)
;;; WARNING: compilation of /gnu/store/s8v5axydz2mvl65grbnszpis53njp7vb-profile/share/guile/site/3.0/hoot/ffi.scm failed:
;;; no code for module (hoot features)
;;; compiling /gnu/store/s8v5axydz2mvl65grbnszpis53njp7vb-profile/share/guile/site/3.0/hoot/cond-expand.scm
;;; WARNING: compilation of /gnu/store/s8v5axydz2mvl65grbnszpis53njp7vb-profile/share/guile/site/3.0/hoot/cond-expand.scm failed:
;;; no code for module (hoot features)
While compiling expression: 
no code for module (hoot features)

I am running through direnv+guix shell, and the correct guile (3.0.9-0.3b76a30) is being used.   I am able to both compile the wasm through the Makefile as well as run the dev server.