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JoeBidensIceCream

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A member registered May 13, 2025

Recent community posts

Maybe. But I guess the poly-count and mesh deformation system are still too performance heavy for mobile devices.

Sorry die späte Antwort. Hier ein paar Tipps:

1. AMD Treiber für MSI Alpha 15 aktualisieren.

2. Unity-Spiel als Administrator starten (Rechtsklick auf .exe → „Als Administrator ausführen“).

 4. Spieler.log prüfen (wichtig!)

Pfad: C:\Users\<Benutzer>\AppData\LocalLow\<Firma>\<Spiel>\Player.log

Dort findest du oft klare Hinweise wie z. B.:

d3d11: failed to create buffer

NullReferenceException

Graphics device initialization failed

FMOD failed to load bank (Audiofehler)


5. Temporäre Lösung: Startoptionen ändern

Falls du Zugriff auf Startparameter hast:

-force-d3d11

-screen-fullscreen 0

-screen-width 1280 -screen-height 720

What's the specs of your PC/Laptop?

Hit me up if you need a free german translator (native speaker) :)

Ugh. Yes, of course....

Haha, thanks for the info =)

Hush goofy. No one cares about your brain-dead ramble

Hush goofy. No one cares about your brain-dead ramble

Is it possible to create a proper save system?

It's a bit annoying to 'restart' the game with every new update (always replaying the dialogues, repurchasing the items, etc).

The developer is using the Unity HDRP. It's not possible to port the game to mobile platforms.