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JoBot164

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A member registered Apr 13, 2019 · View creator page →

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Thanks. :D

It has been done. ^-^

Thank you so much! This comment has made my day. ❤

The game is absolutely inspired by those classic stick figure animations, and especially Animator vs. Animation. I plan to eventually add some way that the stick figures can interact with the mouse cursor, and maybe even have a duel with it. XD

The Plastix Official Discord Server is a place where you can talk about anything pertaining to the game. You may also share files and videos there too.

Join it here - https://discord.gg/4et5Nr8e5R

When you want to add interactivity beyond dragging to your games, you must add scripts to blocks. Here is a small reference to help you with your new adventure in scripting.

The scripting format in Plastix uses lines of code formatted like this:

condition;action;parameter

If you wanted to make a cube that levitates with a factor of 2, you would write:

always;levitate;2

Here is a list of available conditions.

always - The action is always executed.

pressi - The action is run while \"I\" is held on the keyboard.

pressj - The action is run while \"J\" is held on the keyboard.

pressk - The action is run while \"K\" is held on the keyboard.

pressl - The action is run while \"L\" is held on the keyboard.

pressspace - The action is run while the spacebar is held.

notpressi - The action is run while \"I\" is NOT held on the keyboard.

notpressj - The action is run while \"J\" is NOT held on the keyboard.

notpressk - The action is run while \"K\" is NOT held on the keyboard.

notpressl - The action is run while \"L\" is NOT held on the keyboard.

notpressspace - The action is run while the spacebar is NOT held.

onhit - The action is run when the block touches something.

onhitblock - The action is run when the block touches another block.

onhitground - The action is run when the block touches the ground.

nothit - The action is run while the block isn't touching anything.

nothitblock - The action is run while the block isn't touching another block.

nothitground - The action is run while the block isn't touching the ground.

isbroken - The action is run when the block isn't attached.

notbroken - The action is run while the block is attached.

ontap - The action is run when the block is clicked.

ontouch - The action is run while the block is clicked.

nottouch - The action is run while the block isn't clicked.

Now here is a list of available actions:

levitate - The block will rise into the air.

fall - The block will be pushed downward.

thrust - Similar to levitate, but directional.

clockwise - The block rotates clockwise.

counterclockwise - The block rotates counterclockwise.

upright - The block is forced to stay upright.

jump - The block bounces from whatever it is touching

forward - The block moves forward.

backward - The block moves backward.

left - The block moves left.

right - The block moves right.

break - Breaks apart the model that the block is a part of.

hide - Makes the block invisible.

show - Makes the block visible.

freeze - Makes the block immobile.

unfreeze - Makes the block mobile.

honk - Makes the block honk like a horn.

beep - Makes the block beep.

wait - Pauses execution of the script for X seconds.

stop - The script stops execution.

camera - The camera will be put X units above the block.

Blocks that appear orange in the toybox have special actions all to themselves. For example, the wheel has:

drive - Drives the wheel forward via rotation.

reverse - Drives the wheel backward via rotation.

You can also set the color of the block using these keywords:

red, green, yellow, blue, purple, orange, white, grey, black, brown, tan, peach, glass, gold, and silver

Here's a simple script you can try out now:

always;levitate;10

always;clockwise;2

What this script does is it'll make the block float upward and spin, like a helicopter blade.

Always remember: Scripts are case sensitive and need to be in lowercase. Not all actions support parameters.

Have a fun time scripting!

The answer to all of your questions is 5.

(2 edits)

Well, it gets reported as FileRepMalware by AVG, and also looks a little sus, so I'm not even going to try to run it. But I suppose you win because you were the only one who entered a submission, so you get the material. How would you like the textures to be sent to you? Also, your submission received 1 star in creativity, 3 stars in colorfulness, and 1 star in creativity.

The top three games will receive cool materials as prizes. Each material is a reflective brick texture. 1st place gets golden bricks, 2nd place gets futuristic white bricks, and 3rd place gets green bricks. Before you start working on your games, check out the rules.