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Jacob

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A member registered 7 days ago

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Randomly came across your semantic search tool (https://github.com/aebrer/dreb/tree/master/packages/semantic-search) when looking for something similar for my Claude Code harness setup for game development in Godot. This one was literally perfect and I was shocked (happily haha) to see you explicitly included support for Godot files (.tscn, .tres). I checked your github prof and saw you were making this in Godot using (I'm guessing) a similar agentic workflow to me. I gave it a play and was really impressed! Super cool concept and execution so far (although I was terrified when i first saw 'NULL' that something had already broken haha). Looking forward to what you continue to do here and what your plans are!

Also, I've always used c# in professional and personal development, so I'm using Godot.NET. I saw your current semantic search doesn't include c#, so I'm in the midst of forking it and adding that in. Let me know if you have any interest in me dropping a PR.

Since we're in the same boat (I don't know many other people using an agentic setup for godot game dev), I also wanted to reach out and see if you had included a TDD loop for built-in feedback when building. I started to use gdUnit4 (https://github.com/godot-gdunit-labs/gdUnit4) recently and integrating that into my workflows, and it made a big difference with Claude catching Logic and Gameplay bugs during development. Would highly recommend giving it a try if you haven't already!

With all that being said, best of luck to your continued development, and love the semantic search tool!