Physics simulation seemed fairly realistic for beyblades, though in my test match I just kinda got stuck in the middle of the arena with another top and it just sat there forever, so maybe needs a timeout/lockout protection? Otherwise nice visuals and things are definitely spinning.
jmazouri
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Fun little platformer! Liked the noise when you die, and controls felt good (though I would maybe zoom the camera out a little bit more and adjust the damping on the tracking to make player movement easier to follow). A decent challenge too! Though I agree with other comments that the sawblade theming is a bit thin.
Especially considering this is a first time Godot project, this is really solid! When you hit the bounce just right and get schmooving it feels awesome. I would say the arm needs a little tuning, it can be pretty unforgiving--it might just be me but it doesnt always feel like it is visually lining up properly with the angle it winds up sending you, and the arm rotating with the ball itself makes it sort of impossible to control if the ball is rolling in the same direction the arm is spinning. That said it's got a lot of charm, I'm very fond of the colored pencil levels and the blobby character.
