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jmazouri

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A member registered Sep 27, 2018 · View creator page →

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Physics simulation seemed fairly realistic for beyblades, though in my test match I just kinda got stuck in the middle of the arena with another top and it just sat there forever, so maybe needs a timeout/lockout protection? Otherwise nice visuals and things are definitely spinning.

Really fun concept, the later the game goes I felt like I was having trouble keeping track of item shapes and that it was harder and harder to fit the odd shapes in given the fixed ones, but I can see the potential and you already have a nice premise / visuals to go off of. Good work!

Fun little platformer! Liked the noise when you die, and controls felt good (though I would maybe zoom the camera out a little bit more and adjust the damping on the tracking to make player movement easier to follow). A decent challenge too! Though I agree with other comments that the sawblade theming is a bit thin.

Very fun little idle game! I think I ended up breaking it by getting a super high multiplier and locking in my dizziness... but it was enjoyable getting to that point! Her just t-posing the whole time was also great.

Especially considering this is a first time Godot project, this is really solid! When you hit the bounce just right and get schmooving it feels awesome. I would say the arm needs a little tuning, it can be pretty unforgiving--it might just be me but it doesnt always feel like it is visually lining up properly with the angle it winds up sending you, and the arm rotating with the ball itself makes it sort of impossible to control if the ball is rolling in the same direction the arm is spinning. That said it's got a lot of charm, I'm very fond of the colored pencil levels and the blobby character.

Nice visuals, sound effects were decent and cool music. Gameplay was a little hard to follow as someone not that good at card games, more feedback on plays would be ideal, and as other commenter said it's easy to "break" the game. But very cool concept, would like to see future iterations on it!

Thank you for trying to take a look!! It should be fixed now hopefully