Then as I said before - put it into a folder with a shorter path.
jktulord
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I would say we would consider it. But there are different levels of ai usage in our game.
Characters are made with ai, handmade would be naturally better even if it would be different style. But there is a pipeline around it and a lot of art already made for the game. But if we would have hired person to do all of that on full time - most of the work on changing the game around it is would be pretty doable.
Backgrounds are made with ai as well. And it would be a much bigger hustle to have it be replaced with handmade. And would require god knows how much people... Also they seem to be in the weird sweet spot were they are non important enought and well "background" that they seem to us alright to be left as they are, as long as character art is replaced.
But speaking of the investment, what scale are we talking and what would be the obligations?
Hi, get into the discord when you feel like it https://discord.gg/QyVtMFhq.
Hi, I made a post, but If it won't grab much attention I am down to participate. I am less of a generalist than you are, with main focus on on programing and game design but I am no stranger to programmer art. (Now I work in JS but I mainly worked with Unity and don't have trouble with trying out new stuff)
Currently working on a JS game project for a year, so the Unity skills are a bit rusty, but I have zero problems with trying different engines and languages.(Maybe with the something heavy like unreal c++, I have no problems with unreal blueprints tho)
I have experience with simple simulation games, failed tycoons, 2d top down action games(more with bullets, but a little with swords. Also made a couple Isaac-esc artifact systems), and right now making a 2d turn based tarkov/pathologic survival game.
I might not be able to give all my time to the jam, but I will give as much as I can.
Yeah, everything except pixelart items(which I am lazily making), is ai generated. I am just running local models in stable diffusion webui. I mostly have a utilitarian stance on the AI - the game as it is now wouldn't be possible to done without it. And when the game will gain the funding it needs, we will hire actual artists to cover the areas, ai can't cover.
Some towers are supposedly better against certain enemies. Arbalet does damage that can only oneshot red enemies, Catapult and MagicCircle do enough to one shot both grey and black.
Spears were meant to only be able to kill reds and get damage from everyone else. But I made that there is a push back when an enemy is attacked. So that made the Spears to be able to kill everything. And I was too chill to overwork to fix it.
I hope that you liked the concept. I think with a twist like having it as a classical tower defence, but with the option to drag the towers and aim with them during the waves... It might turn out lit...


