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JKGameDev

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A member registered Apr 14, 2021 · View creator page →

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Thanks! I really tried to put some more time in polish for this one, glad you liked it!

Really glad you enjoyed it!

Thanks man! : )

Thanks man, i was thinking about making more levels, but i was a little scared that i would run out of time for bug fixes and polish, so i just stuck with 7 levels and tried to make them as polished as i could. Really glad you enjoyed it!

Thanks!

(2 edits)

Thank you so much for this feedback!


Okay, let´s go part by part:


MOVEMENT:

I´m still getting the hang of player movement, i started recently to actually play around with gravity, acceleration, friction(deacceleration), etc. So it´s still really new to me, if you have any tips on how to make the movement more precise but not restrictive, i would love that! Especially when it comes to jumping, cause i just can´t get it right!


PACKAGE COOLDOWN:

I was actually thinking about doing a limited box count, so the player wouldn´t only use the package for everything, because then the letters would be useless. But to be honest, i don´t remember why i choose the timer over the package limit, i just know i did it because i didn´t want to make the letters useless.


INTERACTION KEY:

Again, i don´t know why i did it, i just did, this was kind of in auto pilot, i needed to finish the level in the truck, so i did it, and the way that came to my mind, was using user input. I can´t even defend myself on this one


LEVEL DESIGN:

Yeah, i was never the best at level design, and in this game it got even worse because i started making all the levels today. So my poor skills at level design, mixed with my poor time management, resulted in these levels. i did notice that the one way sections where frustrating, but as i said, since i didn´t have much time left, i decided to export the game the way it was. So yeah, i´m not proud of these levels, but in the end, they did teach me something. I am practicing this, because i know how important it is for a pleasant experience.

But for real, i really appreciate you took the time to write this review, it really helped! Again, thank you.

Oh boy, i knew this would happen ( That's what happens when you almost don't finish your game in time : P)

First, thank you, i really enjoyed doing the art for the game, even if it was really simple style, and  i'm happy you liked it  : )

Now, if you look at the description, there are some game controls in there, one to show the dices, and another to roll the dices, and in the game you can se that there is a shiny thing in the room, if you interact with it, it will tell you something that has to do with them. After you do this, just use "Z" to interact with the door.

Sorry for the hard time with the game, i was a little too ambitious with this one, and basically wasn't able to flesh out the mechanics and story for the game(It was a simple story, but i wasn't able to do it anyway) for now it's just a mechanic, the dices to change to other rooms, but i liked this idea, so maybe i'll use it in some other project.

Anyway, thank you for trying the game, have a great day!

Yeah, i finished this like 2 minutes before the timeline, and every time i tried to do a web build in godot something would go wrong, and since i don´t know if it´s allowed to put a new platform build during vote period, i thought it was better to at least have the game out than to risk losing it for the web build. 

sorry : (

i´m gonna try to find out what is happening so it doesn´t happen again in my next game

PS: Sorry if my english is not the best, it's not my native language

Yes, there is a point in the game where you can buy it, it is based on the ammount of energy you have stored, when you get to a certain ammount, you unlock it! So you just need to keep going! Sorry for the delayed response, i was a little busy these days. Thank you for playing the game!