Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

JJJuice

10
Posts
2
Followers
2
Following
A member registered Jul 30, 2025

Creator of

Recent community posts

In this part, we want to break the fourth wall — the player is actually playing as the detective, and any interpretation is okay haha

From Designer perspective, we wanna ask players:

Is Shouya a delusional killer, trapped in madness and grief? Or… is Eri truly trapped in a loop of rebirth, cursed to return again and again?

Themes of Loop:

Eri’s Loop::The Beautiful Tmes Never Fades

She died at the peak of her youth — the most beautiful moment. Her soul was pinned to that endless night. The moon wanes but never disappears; the lights dim but never fade. She dies again and again, but is never truly gone. As long as someone remembers that golden age, as long as someone is consumed by desire... Eri Tsukishima will return.

Shoya’s Loop: The Curse of the Cleaner

Each time he “cleanses” one Eri, he meets a more twisted version of her in the next loop. Once a man on a mission to purge Eri’s echoes, he now questions— Has he become the monster himself?

The Economic Loop: The Bubble That Never Bursts

In 1980s Japan, people believed the boom would never end. But humanity never truly wakes up— New bubbles are always brewing. New “Eris” are always being born. The economy will rise again. The frenzy will return. The collapse will repeat. History doesn’t repeat, but it rhymes.

Ohh let me make the explaination for the story haha
Story Summary:
 You receive a mysterious letter from Shouya, who asks for your help as a detective to find Eri Tsukishima, a missing girl. He provides a set of photographs as clues — but something is off. In each era, Eri looks exactly the same, untouched by time.

As your investigation deepens, you uncover traces of a serial killing case, cult rituals about reviving loved ones, and eerie footage of Shouya desperately seeking Eri in the media.

In Chapter 2, the perspective shifts — you become Eri. Each version of her, in different timelines, is brutally murdered by Shouya.

Chapter 3 conceals certain truths. You learn Shoyua once turned to a cult in hopes of reviving Eri. But eventually, he comes to believe that Eri’s soul is reincarnating endlessly into innocent girls… and that by killing them, he is "freeing" Eri.

The ending is left open. Is Shoya a delusional killer, trapped in madness and grief? Or… is Eri truly trapped in a loop of rebirth, cursed to return again and again?

Themes of Loop:

Eri’s Loop::The Beautiful Tmes Never Fades

She died at the peak of her youth — the most beautiful moment. Her soul was pinned to that endless night. The moon wanes but never disappears; the lights dim but never fade. She dies again and again, but is never truly gone. As long as someone remembers that golden age, as long as someone is consumed by desire... Eri Tsukishima will return.

Shouya’s Loop: The Curse of the Cleaner

Each time he “cleanses” one Eri, he meets a more twisted version of her in the next loop. Once a man on a mission to purge Eri’s echoes, he now questions— Has he become the monster himself?

The Economic Loop: The Bubble That Never Bursts

In 1980s Japan, people believed the boom would never end. But humanity never truly wakes up— New bubbles are always brewing. New “Eris” are always being born. The economy will rise again. The frenzy will return. The collapse will repeat. History doesn’t repeat, but it rhymes.

Thanks so much for the feedback — we're really happy you enjoyed the game!

The art style is very distinctive, and the gameplay ideas are quite creative! But it was a bit tricky to tell pentagons and hexagons apart, especially with the clockwise/counterclockwise controls. Maybe starting with simpler shapes could help with onboarding, and players could unlock the more complex ones and new powers by picking up magic books!"

Thanks a lot for the feedback! Is there any part of the story you didn’t quite get? I’d be glad to help explain, and we’ll also try to improve those dialogues going forward.

Would you mind telling us which part of the puzzle you couldn’t solve? We’d love to tweak and improve that part of the experience :D

Really appreciate the feedback! We didn’t get to finish the UI because of the short dev time — maybe more hints would’ve helped make the story clearer.

Thank you very much for the feedback! We will give players more opportunities to escape using their own skills by changing the monsters’ speed and adjusting the positions of the tables.

Really thanks for the comments. Your game also has a fantastic artwork and design :D

Thanks for Kevin supporting to the final building unity issue haha