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AJ

13
Posts
4
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A member registered Sep 19, 2023 · View creator page →

Creator of

Recent community posts

Thank you for trying/playing the game! The difficulty is high because I wanted the game to be more challenging and force players to strategically use weapons and use aspects of the game, the enemies off-screen aren't much of a problem to me. but I hope you had fun!!

Heads up: I had this game I made months ago about trees but never came out, if premade games aren't allowed in this jam that's fine with me just tell me!

Solid idea but I don't think it's a badly made game or a game that represents the theme. 

This is so good in a bad way. maybe ur prob gonna win this whole thing because you used the theme so well

(1 edit)

(oh and if ur asking how I made this in 2 days. I had some people help with some ideas like the memes and stuff)

its bad that its good

Fixed

Thanks! This is the first time I've done an ending like that so thank you for the comment. and for the issues you mentioned I'll fix them soon

The game now has a progressive tutorial that starts with just 2 resources (Energy + Harmony/Chaos) and 2 basic actions. New mechanics unlock gradually every few turns, so players learn step-by-step instead of being overwhelmed in the new update. You can also skip straight to the full game if you prefer.

Hello! I  added cross-realm effect animations (red pulse when actions affect the opposite realm), animated stat changes with +/- indicators, particle effects on button clicks, and realm glowing when powered up. The 'everything at a cost' limitation is now visually clear through these animations.

Addressed both issues! Added comprehensive visual feedback (glowing balance indicator, animated stat changes, particle effects, cross-realm pulse animations) and a complete tutorial system that teaches mechanics progressively. There's also hover tooltips and a detailed help guide accessible anytime via the '❓ Help' button. Thanks for the comment!