Very cute and will play but:
-The game tells players to roll 2d6 but lists 12 outcomes in 2 places, 11 in 1.
-Light implication that getting sent to the cradle is an end state for that player, partly by lack of any mention of rescue.
-No mention at all of what Baba-Yaga can actually do.
Recommendations:
-Smaller font size to allow a few more words. Bumping the main text down by 2 points should keep within what folks consider fair while keeping the game to a single page.
-Ether change the instruction of 2d6 to 1d12 and add one more outcome for to the POZIONI list, or remove one from the same and 2 each from EXTRAORDINARY ABILITIES and TOYS.
-Ether declare the crib as a lose state or give some idea how to rescue people from it. (Strange as it may feel to do, try looking at Dead By Daylight's hook mechanic.)
-Give some idea of what Baba-Yaga can actually do.