--Light--
would it be dumb if we can automate the charge mechanic in a similar way to send people to the mines, but give us a chance to charge the device at the risk of electrocuting one of them?
Like, have a bunch of them fly a kite with a glass jar and filament tied to it in stormy weather and then have lightning hit them to generate charge. (with a chance some will perish)
--Ash--
Can we have a 'cup size upgrade' that increases the amount of ash the compressor can take at once? less pressing more compressing.
When the ash compressor animation it removes the compress button and the animation zooms in a bit?
its weird that every other button just hides itself but this one shrinks away and makes the animation pop...
Perhaps (if possible) have it slow zoom after the ash pour, so the two cups fill the window, then when they join and heat, zoom quickly in for dramatic effect?
Love the demo. Hope there'll be more mechanics to enjoy in the full release!
(Edit: I went looking for this game in itch when I watched your pico-8 video. Makes me want to try as well!)