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JimmyBlam

2
Posts
A member registered Jun 06, 2020

Recent community posts

I may be missing something, but it's not clear to me how to correctly import exported files from MM into Blender, and I don't see it mentioned in the documentation. Is that described somewhere? My end goal is to export for Godot but I want to use Blender to preview and adjust my models with the materials applied first.

(1 edit)

These are some very nice materials! But it's not clear to me what the license is on them - and your other asset packs too. Can they be used commercially in a published game? I'd really appreciate it if you could update the description/More Info section (and presumably the zip file too if not already included) with a copy of the license agreement!