Thanks for the compliment.
The music is only played at the end when the player activates it. Before that, it's all quiet, by design. I didn't want any music to distract the players from reading. I personally prefer a quiet environment while reading, so I thought I should start the design that way. I thought about adding some sound effects to prevent the game from being too quiet and the players from thinking something is wrong with the sound, but due to the time constraint, I didn't implement it. 😊
