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jimbus

8
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22
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A member registered Mar 06, 2017

Recent community posts

very cute!

i thought that was funny, i was like "i cant give you any more! it's all boba!"

very creepy and atmospheric. fun finding all the clues and piecing together the story

why didn't you make it clear on the game page here exactly what you meant by "alpha"? when i hear "alpha" i think there is a playable game available but not quite finished. there's quite a few alpha games in this pack and this is the only one where i've been completely confused as to why it's unplayable

the only things you can do in this game are click on things to explore and grind feathers, and get clothes for your avatar. if this is the alpha that implies that's all we can ever expect. if that's true why would anyone want to stick with this game?

i didn't address your reply to my comment about it being a dressup game bc i felt pointing out the fact that the forums that i guess aren't necessary(?) are broken was more important. but i am glad you reminded me! neopets was not just a dressup game. when i saw "inspired by neopets" i remembered a game with lore(available to read), games(available to play), and forums with people posting and interacting with one another. none of those things are available here.

why don't you explain what exactly is available on the page here on itch.io? if you had a publicly available devlog you'd be able to let people know about the issues you've had with the server and your employees. it's also concerning you don't seem to have an internal devlog... how are you keeping track of what you've done and what is to come?

"However, from what I can understand, and forgive me I'm wrong, you seem to think that we're selling the game as a finished product, which is not what we are doing. We're selling the Human Avatar Set and the Critter. The key is intended as a free add-on so you can redeem your codes."

yes, you are wrong. nothing on this page mentions how broken the site is, mentions nothing about the apparent issues with devs and coders, mentions nothing about servers being wiped, nothing about server overload. hate to sound like a broken record but that is literally what a devlog is for. you can't blame people for not knowing what's going on when you refuse to make that information publicly available

based on what you're saying, it seems you all bit off way more than you can chew. think about it this way: imagine if your game gets super popular tomorrow. do you think i'm the only person who will have these concerns? how long do you think "just wait, it will be good, trust us" will work to assuage these fears? i want this game to succeed because i want to play it lol. what about people who are far less invested and just want to fuck with you? how are you going to handle that if you can't handle a person only asking for transparency?

perhaps you can help me then. so far i have only been able to click on exploration tabs and grind for feathers, what about this game makes you want to play it? not what is possible in the future but what makes you play the game each day as it is right now?

if the help forum is not closed to new threads, perhaps you can clear something up for me. 

this is a screenshot of the Introductions forum. there's a blue button that says "create thread" at the top

this is a screenshot of the Help Center forum. there's no option to create a new thread. if the forum is not closed to new threads, how do i make one?

not having a timeline or devlog available means we can only go off of what you say is going to happen. a devlog would allow the players to see what's been done in the past, and get an idea of how long it takes for work to be done. it can also be used to alert people to any problems or delays in development. itch.io allows developers to host a devlog on the game's landing page, so why not do that? the lack of transparency is the most troubling aspect of this

and an alpha is not the same as a proof of concept. a proof of concept is like a sketch in drawing, it's there to prove a concept is possible. an alpha needs to have more features, an actual gameplay experience for example. if i'm being generous this could be considered a minimum viable product as it's far more bare bones than an alpha should be

i was really excited for this game, that's why i'm so concerned about how things are being handled. all criticism has been deflected with promises of better things in the future, but with no devlog, no timeline, and the only available communication being thru discord or the comments here, how are we to know you all will deliver?

the implications of the procedure are incredibly disturbing. you get just enough information to know something is very very wrong. i love horror games that keep me unsettled and thinking about them for days afterwards and this is exactly that type of game. looking forward to the sequel!

i originally was going to post my question in the "help" section of the forum of figment.pet, but the help forum is locked to new threads(they say all communication is done over discord which is bonkers in terms of dev transparency) so i'll put it here:

what is the timeline for feature implementation? there is very little to do in this game other than gather feathers and dress up your avatar. don't get me wrong, i love dress-up games a lot, but that's not what this game billed itself as. is there a publically accessible devlog?

im also a bit irritated since yesterday i spent 6000 feathers on seafolk gills and fins(bc if the ability to be a mer is in a game im jumping on it lol), got up to use the bathroom, and upon returning found my account logged out and all my progress gone. granted, it's not that difficult to grind feathers, just tedious, but i have less faith in this game if i can't trust that what i've done in it will persist

at this point this is not so much an alpha as a proof of concept, so i'm posting this so future buyers know what they're getting into. it's not at all like the screenshots they have on the page