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JimbobMcmew

13
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1
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A member registered Nov 03, 2023

Recent community posts

I'm sure you've moved on by now, but for the benefit of other people let me say: It's not as scary as you think. The important thing is to have filled out as much exploration as you can and have finished all the star chart nodes prior to performing DVP. 

[spoilers] 

The worst thing you can do is start getting into a purely defensive mindset once you hit DVP. The corruption countdown is going to look really intimidating, and you're probably going to lose a couple sectors initially, but nothing the corruption does is irreversible. Just keep your head down and keep working on optimum light/minute while you keep exploring to unlock all the constellations and get Quintessence production up and running (the three new constellations are pretty close to where you unlock DVP. There is a map in an earlier comment if you want more help). 

Then you need to re-tool your production to make lots of Pristine Light and you will see you can easily stabilize sectors far faster than the corruption spreads to them. Once you have everything stabilized and have knocked down any corruption blooms from lost sectors then the mechanic becomes a non-issue and you just keep scaling your production. 

Looks like at least some of them are fixed now. I got a couple new ones from early game when I checked today.

I have a little nitpicky complaint: The history tab tracks "real life" time when determining the duration for a run (so it does count time tabbed out of the game and will give you a shorter run if you are using time warp). That can make it difficult to evaluate different setups or gauge your progress since any use of time warp or letting the game enter idle mode can influence the light/minute number. 

Interestingly, the "time in this convergence" on the general stats tab does seem to be an "in universe" number because it ticks faster when you are using time warp and doesn't tick when you're in idle mode.

This is not important at all in the grand scheme of things, but I would love a way to see the "in universe" run times on the history page so I could get a better sense of how my actions are impacting my light accumulation.

I've found the best return on light per time is to balance your production so every color fills up at as close to the same rate as possible (as in all your tanks get full at the same time). Then you prestige once all the tanks are full. 

That does lead to a longer time between prestiges but the returns per time are significantly higher than just rushing white or any other more micro intensive strategy I've messed with. It's a little unintuitive to me, so maybe this will help people. Alternatively it's more obvious than I thought and everyone already knew that.

What a crazy idea for a game. It was fun though.

I think my two favorites are the pro-human multicellular ending and the incomplete eldritch ending (your #3). Something about turning yourself into a living space elevator just amuses me.

Haven't played since the last big update. It really opened things up. There is so much more to do now! I ended up getting 100% completion, but I feel like I don't really understand how [spoiler] the power surge mechanic works. I kind of blundered through things and got the artifact last so I apparently managed to still find everything without having to worry about the surges. 

What an interesting game. I quite liked all the different endings and that some of them are really nice! Getting them all was a fun experience because all the different evolution stages are OP in their own way. It took me way longer than it should have though because I didn't realize at first that the cascade number was the number of times you restarted the game (I thought it would be a reward for beating the whole game) so I didn't buy the faster resource gathering perks for way longer than I want to admit.

The shepherd’s boy says, “There’s this mountain of pure diamond. It takes an hour to climb it, and an hour to go around it. Every hundred years, a little bird comes. It sharpens its beak on the diamond mountain. And when the entire mountain is chiseled away, the first second of eternity will have passed.” You must think that’s a hell of a long time. Personally, I think that’s a hell of a bird.

Seems like there are several combined actions that don't complete fully. They all seem to have travel as the final action of the group. Maybe something funky is going on there?

Now that was fun. I enjoy hacking games, because when you get right down to it they are really just puzzle games. This was definitely a good one.

What a great game! Increlution is my favorite kind of idle game by a long shot. I enjoy making story progression way more than just seeing numbers get big. Of course, this kind of game does require a lot of effort in writing and plot, so it makes sense there aren't many titles that do it. This is a very fun take on the mechanics. I look forward to seeing new chapters.

I get that it's pulling the curtain up a bit, but I really like that this game gives you the "cost vs improvement" number. It's the same thing you would calculate in your head every time you are about to buy something anyway, so showing it is quite appreciated.