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jhuynh14

24
Posts
A member registered Mar 12, 2022 · View creator page →

Creator of

Recent community posts

Loved this game, and was able to beat it! I loved the idea and levels you made. needing to keep track of the RPM was a really cool mechanic, but I wish I had some sort of gear ratio to use so that I could more easily determine what the RPM would be before placing the gear. Also being able to stack the gears was super cool. 

Only thing it was missing was some good concentration music

I wanted to have some sort of gear ratio mechanic in my game but I couldn't figure out an easy way to do it / I didn't have enough time.  I think combining our two mechanics would be a cool game, where you have to button smash to increase the RPM, but also having different size gears to further increase/decrease the spin.

Yooo, this game was awesome! The music, the visuals, the animation, the gameplay, everything! I found myself playing this much longer than I intended to lol.

All the topping abilities were so cool and thought out. I could see this as a full on game!

The movement mechanic was so smooth and satisfying!

The way the instructions were written was very easy to understand how to use the YoYo. Also loved the book titles lol

Really cool idea! I like the card mechanics to adjust the wheel while it spins!

I wish there was a menu or legend to explain what the symbols meant on the wheel, I was avoiding all the power ups at first and just going for the money. I also didn't know I could click on the green text to move to the next set of instructions.

ooh, thank you for the feedback on the colors
I think at one point I made a note to change that but never did, oops

Thank you! The writing was fun to do, and its not just you, I definitely made it too hard oops

Thanks for the feedback! Yeah I realized I may have made it too difficult oops

lol yes, reverse leveling is very accurate haha, but still super cool idea!

yooo, that was really fun!

The music was really good and it was a fun mechanic to really kick the fragile boxes around lol.

Only issue was there wasn't really a spinning aspect, but I would totally play a full game of this!

The game isn't loading for me :(

Fun game and really cool concept. I got 327 points, beat that!
The different noises for the x2 x3 x4 were a nice touch, but I wish it had some background music.

I could see myself playing this as a phone game

My favorite game so far this jam!

The art style was beautiful, and the gameplay was an interesting idea of resource management.

I want more levels where you need to handle multiple windmills or other non-spin jobs for the villages to keep everyone safe or refresh faster

Fun game! I was able to beat it, but it took me a bit to find the castle after getting the key lol

The boss fight was really cool, and I really liked the spinning animation. I like the level design with unlocking the barriers / enemies / things to dodge. 

I think you could have made the areas where you need to spin to get past a little harder / faster, as I was able to do the whole game without getting hit once.

Really cool idea with having to un-spin to not get dizzy. I wish the game played more into this aspect than the combat.

I was able to beat the boss but I didn't really know what I was doing in the rooms / how to attack in the direction I wanted to.

The dialogue with the npc were funny though.

It was hard to guess the first word, but once I did it was so much easier with the power ups.

I think it could be easier to have longer words/a sentence to start so that there is more opportunities to get a letter, and then later on do shorter words. Either that or maybe a few more guesses before you fail.

I like the power up options you can pick from though.

That was so fun! I was able to beat it.

This is a really cool idea, I thought it was a little too easy at the first level, but by the third it was a good amount of thinking and spinning. I could see it getting super complicated with future levels.

I was even able to do a trick shot by spinning the track right when a train was leaving to send it off at an angle directly to it's shed

Some things to add / thoughts:

The text countdown spun with the train (which I found funny but should probably stay right side up)

The choo choo sound got a little repetitive, so either adding another sound or changing the pitch randomly could help 

There should probably be a penalty if the train hits another train or goes outside the map

It was fun and I was able to beat it! The ending screen made me lol

I liked the silliness of it all, and parrying was very satisfying

Some issues were that the "e" button didn't work for me, and I had it crash a few times (I think when I successfully parried and then was hit by a car)

Fun game and I was able to beat it!
I really like the art style and animation of everything.

There were a few times where I could not see the next safe platform to jump to and I had to guess/die once in order to figure out where to go.

I liked the transition animation, but I wish the sound effect for that was a little quieter, or the pitch would change so it wasn't the same every time.

The custom death messages were cool, and when I first died I did an audible gasp because I wasn't expecting it haha

I wish there was more of a spin mechanism, instead of it just spinning to jump. Like maybe you have to spin in the air to make sure you land in the correct orientation to land safely?

I really like the opening dialogue. The accents were funny
It would be fun if there was something some rabbits would throw at you that you have to intercept in the air.

Overall fun and I like the animation

(1 edit)

Thanks for the feedback! It seems i made level 3 a little too hard

(spoilers for level 3)

you have to spin everything really fast BEFORE placing the last wheel with the bouncy platform. This will make it so that the wheel has top spin right away

(1 edit)

Thank you for the feedback! Oh that is good to know about the scaling. It was my first time using itch so I didn't really know what I was doing haha

(spoilers for level 3)

you have to spin everything really fast BEFORE placing the last wheel with the bouncy platform. This will make it so that the wheel has top spin right away

Thank you for the feedback! That's a good idea, yeah if I had more time I would have moved the starting and ending positions in different places

"a" and "d" to move

"q/w" and "e/r" to run on wheel

(1 edit)

First game jam ever! I hope you enjoy and would appreciate any feedback!

"a" and "d" to move

"q/w" and "e/r" to run on wheel