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JGoosee

25
Posts
A member registered Jun 16, 2025 · View creator page →

Creator of

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Really fun game concept. The sword mechanic is really unique and I did not expect it going in, the way you can use it on enemies to do combos was very cool. The level design complimented it well and overall made for a good experience.

Really well done. The game mechanics are simple in essence, but leads to a lot of emergent strategies that let you play all sorts of ways. Implementing multiplayer is also impressive and even though I only played with bots I had fun, and I can definitely see the potential of playing on a server full of players.

Its fun to watch the chaos unfold once you get a couple cars going, it makes the game feel lively.

Quite simple but very fun, I mainly like how the game lets you play at your own pace. The controls are quick and the player is zippy, but you can also take all the time you want to line up shots. The batteries were hard to see at times but other than that this is a great game.

This game is too real, so far the scariest horror game I've played this jam. I really like how all the systems tie together though, it made doing math "fun".

Nice concept! I'm not usually huge on horror games but the simplicity kept me engaged. The ending was an interesting twist and I really liked how the game rushes you into it, it made it feel really tense.

Great execution on the time loop clone concept. I liked the complexity of the last couple levels, having one clone serving multiple functions and triggering buttons in time with each other is very clever. Overall the level design is fun and with a bit more polish this would be very enjoyable.

Very cool! At first I thought I was only counting dice, but then I saw poker hands start being called. Its a nice mix of mechanics so that you aren't just rolling for the highest number possible, but higher numbers do still help. Overall the game has a great feel and is pretty addictive.

Very cool concept. I really like how the loop theme not only goes with the sushi belt but also fits with the fish harvesting too, and how both those mechanics combine into a fun chaotic experience.

I loved everything in this game. The art and music is amazing and the game play, even if simple, is very effective and engaging, especially when combined with the different characters and the mechanics they have. The ending was a very fun twist on things too.

Very cool! I like how the silly story telling works with the foreshadowing of certain things like the banana peel. Some parts are a little repetitive but I guess that's the point of time loops, however the humor helped keep it fresh when you find something new. A little more story on why you have the time loop ability would be nice but regardless I enjoyed this a lot.
 

Very fun! I didn't know what items did at first, but learned pretty quickly just by trying things. Once I knew what I was doing the game play was very intuitive and I got into a rhythm. The game was little on the easy side, an option for higher debt as difficulty could spice up things on a second play through but either way it was very fun and I enjoyed it.

I like how simple the concept is, physics bugs aside the package delivery was fun and reminded me of My Summer Car.

The driving is very fun, weaving between buildings and other ghosts feels smooth. I like how the routes are relatively simple but the ever increasing amount of ghosts make it slowly more chaotic.

Interesting take on the time loop mechanic, the puzzles worked with it really well and it was satisfying to watch the solutions to the levels.

Very fun and spooky, almost a little too spooky.

Cool idea, it's pretty hard though. The movement feels good and the animations are awesome, but the levels are just a bit too punishing. I couldn't beat it but I still had fun!

Even with how simple the concept is it was very fun, the game  feels whole and has a solid game play loop. I specifically liked how the randomness of the tiles forces you to work with what you have, making the loop more unique as you make it bigger.

Almost gave up on level 21, that pesky asteroid is very frustrating, but once I figured out I should orbit with it I finally got it. The game was very fun and the different planet types helped keep things fresh up until the end, the large planet with gravity is especially fun to mess with.

I like the stealth concept a lot, but some of the turret placements get really challenging. I got the hang of it though and finally managed  to buy the victory coin, but the final level doesn't seem to scale to the screen properly so I was unable to finish it. Overall it was fun, the stealth mechanics are pretty good.

This is pretty good. The way the lasso works is fun to play with and also adds difficulty to the game in a way that feels natural, rather than just a stat boost The cows getting stuck on the fences is annoying but not counting that the game is kinda addictive.

It made me angry, I love it.

This is really good. I like how it is fun to just throw more bots at a solution until it works, but solving it efficiently is still just as enjoyable. The artwork and animations also do a great job at creating a theme that fits very well with the concept.

Not a bad concept, but I feel the puzzle elements are too vague for people to grasp right away. The art style is cool though and I could definitely see this being a fun detail orientated puzzle game.