Thanks so much, Bill!
jexjthomas
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Yeah, that's exactly right. I think in some ways I didn't have my head fully wrapped around beats yet, and I really have always liked the sort of "indulging your vice"/seeking solace way of clearing stress, which feels in keeping with the genre. I think there's a way I could have done it more elegantly, though, and one of the games I'm working on currently will use beats much more in line with how Slugblaster does. There's maybe part of me that wanted it both ways with Bump and while I think it works, I think it could be smoother.
Hello! The change was inspired by the Beats system from the imo absolutely amazing FitD game Slugblaster. In that game, Beats help ground the game (which can have a sillier tone) in real human emotion. The reason I wanted to use Beats in Bump was because downtime in MOTW-type media is not just recovery and training and projects -- it's also drama and conflict and emotions. Beats felt like they reinforce this better than Downtime Activities interspersed with free play. Now, I don't know whether I fully stuck the landing with how I implement them here, but I'm overall pretty happy with how they turned out.
Of course, it would be easy enough to swap them out for more traditional DTAs as well, if that's more to your liking.
Hello, I meant to reach out earlier but the charity bundle from the Cold Iron Blues jam is waiting for your approval:
https://itch.io/bundle/2982/edit#participants
If you could approve it before Thursday I would greatly appreciate it!
Hello, there is a functional but not great character keeper that I put together: https://docs.google.com/spreadsheets/d/11SW2WiCZwKATkE-3XsWLtDgxBTRlMJ3dJ6YVsSwtDOE/copy
There should be a new one coming out sometime this year
Not a stupid question at all! Currently the version here is the old edition.
As soon as the digital version of the Revised Edition drops on Backerkit, I'll upload it here as well. It should be soon, as we're sending out backer surveys this week or early next week.
Sorry for the confusion! I will try to clarify on the page.