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Jetu

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A member registered Sep 09, 2020

Recent community posts

4b. I actually managed to guess the passcode. lol

Alpha 1.4:
1. The visual changes made it easy to spot keys now (they glow).
2. More difficult to look down hallways, but you still can by looking using the edge/corner of your view.
3. Looking straight down, avoiding looking at her somehow lets you avoid detection. (So long as she isn't already chasing you, but if she is chasing you it seems to interfere with her attacking you to an extent)
4. I had a problematic issue in my latest playthrough.  There were 2 locked classrooms left, and 2 keys left... and guess what?  The keys for each door were in each of those classrooms. So I was left with a 5 X X 6 password to guess. Haha-no. *jumps into Saiko's edged embrace* <3 *dies*

Details about what happened was she pushed me in the hall when i was near the locked door, and then the key dropped under my character and it interfered with my character's mobility as if it were an obstacle.  It locked me in place, until I somehow freed myself. Walking back onto it produced similar results.

She once closed herself into the corner with the door after I shut it in her face lol
She freed herself about ten seconds later by shutting the door, i thought it was funny

Heard a new comments about the feeling of my blood. *shivers*
Had had her tackle me once, not sure what the requirements are for it to happen, i kind of expected it to be by picking a key up right next to her.  One thing I noticed though is that you sort of get stuck on the key after it happens.
A nice new death animation~
As said by another, the player can clip through the wall under the stairs at the hallway ends.

Ooooh, gotta try the new update when I get home tonight.

(1 edit)

One thing I've noticed is you need to give her a behaviour to shut a door if you're hiding in the corner behind one. Because she can't reach the player otherwise.