Thank for the reply! I don't know how to never noticed the ejection, but it's there. I guess they're a bit too fast, but it's not like you would really see them in combat anyway. Keep being an awesome dev!
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I know that there are already tons of positive reviews here, but I'm still gonna add mine! Of any VR game I've played this seems to have the most potential, and even though the level generator is quite repetitive I've played this game pretty much every other day since the first released alpha.
Here's some suggestions if you aren't tired of the other ones, mr. dev:
- When the SMG fires make the little batteries pop out on the right (or left, or up) instead of disappearing
- Cyber double barrel shotgun that uses big D-batteries (a normal wood furnished one would be nice too)
- Rocket launcher or some type of explosive thingamabob for those overpacked rooms
- Chaingun Dude (maybe not actually that seems annoying)